More class specific items
I think if there were more class specific items the game's balance would be better, and be overall more enjoyable. We already have 3 of them
, but their specifications are kind of lax. just melee or ranged. While this is a good start, I feel that with more specific requirements, the overall strength of the classes would be easier to balance out.
A major issue with item balance is with AD champions. This is because they are split between 3-4 different categories of play style. Marksmen, slayers (assassins/skirmishers), fighters (juggernaut/divers), and sometimes specialists. The reason for why AD champions are such an issue is because their items directly influence their overall damage with auto attacks as well as many of their abilities (with some exceptions). Where in comparison, AP champions and tanks do not have to deal with that because almost all of their items are focused in one direction (tanks are based around improving their defense while AP champions are focused almost exclusively onto their abilities). Because AD items have 2 areas of focus, they become much harder to balance around because where one class benefits well, another also benefits to a similar or even greater extent. Sometimes these benefits span multiple areas too. For example, while 18 Lethality could be average with an auto attack in terms of damage, it is significant with an ability that deals physical damage and scales well with AD. This is because abilities almost always deal more damage than an an auto attack. In other words, abilities offer larger bursts of damage usually offering higher damage outputs than the current level of auto attacks. A 300 damage ability is much more significant than a 120 damage auto attack While the 18 lethality effects the enemy the same for both cases, the associated damage is much different.
So, to fix this issue, a good idea would be to make class specific items, where unless the game tags the champion as a member of that specific class, they cant use the item. Most champions have 1 class (some have 2).
is classified as a Marksmen,
is considered a Juggernaut, and
is defiantly an Assassin. All 3 can happily use the item
. Similar to how
and
are commonly shared items between different AD classes.
Here is another advantage with more specific items. It becomes easier to balance classes as a whole without having to worry about how it effects others. You can make a marksmen specific item that has really high AD stats and not make all assassins overpowered. You can have an assassin item with a lot of flat penetration than does not make marksmen or fighters OP. You could have an item with higher mobility that does not make assassins and marksmen broken but gives juggernauts an advantage where they are innately weak.
for melee assassins,
working with Ezreal's Q, and even that is only so-so.
and it works out because mana items usually have either a lot of health attached or some kind of CDR built in both of which work well with Ryze's class. burst mages love high AP, health, and magic penetration
both work well and even provides nice passives. AP items tend to suit the situation more than the champion too. But since all AP items will only influence abilities, they can be more diverse in their usage. All any AD based champion cares about is high AD/AS maybe high penetration. Who cares if you have an item like
which has a really good active, because it has really meh damage and has health. Marksmen have limited use for health and cant really use the active, most juggernauts do not care for the item either because others do its job better. Only some assassins and divers use it, but that is mainly for just the active. The 55 AD is the worst part of the item. Which is the one thing most AD champions care about.