I feel that some changes to how shielding works needs to come soon after these Marksmen changes.
I'm an ADC main, and everything I read on the marksmen changes seem pretty good so far. However, on Reddit, there was one comment line talking about how assassins may have more time to actually kill their target before being bursted down by the ADC (around 1 to 2 seconds.......which is a VERY long time in League). However, that line ended with a comment saying "God Bless Lulu."
And that made me realize.....all these changes not only make assassins better, but also, in turn, make shielding supports better. If these changes go through......not much may change except for which support is taken. We may very well not fall into the World's Ardent meta again, but the strong scaling ADCs we have today may still stick around due to having a "get-out-of-jail-free-card" in their back pocket.
Take Janna for example. All of these changes could be indirect buffs for her, since she has notoriously been a "mid to late game support". Her laning sucks.....ALOT, but once you start getting into teamfights is where she truly starts to shine. According to the changes, ADCs will "turn on" later in the game.......right where Janna wants to be. Pair her with a Twitch or Tristana, and, well......we're right back to where we are now, just slightly later in the game.
Just my 2 cents......I guess we'll just have to wait and see.
all encourage and reward offensive play and playmaking.
shield give AD AND AP, but less of each than currently, Make
shield weaker but make pix’s damage buff stronger. Push for specific comps by increasing seemingly random abilities power
has extra range on rootcaller, kill multiple birds with one stone
because you get a big pop when you get booped. With Lulu and Nunu you just get a particle effect and it feels like nothing happened, until your screen turns gray.
.
main for instance, I feel like he does too much damage at the expense of the rest of his kit. Would like to see his Meep & Q damage scaled back a bit but increase his armor/resists somewhat, and cut his W mana cost a touch since it is way too high. If you look at his kit the "burst mage" archetype doesn't exactly jump out at you aside from ratios and how the kit interacts so well with Electrocute. He really should be more of a "utility catcher/offtank", sort of like a ranged version of
or
.
+ resolve tree runes. Even then I can barely get the shield over 700hp, and it covers a ton of investment that, to be frank, late-game mages and adcs can melt through like it’s wet toilet tissue.
ehem the more it decays per second.