Okay. Darius needs to be hotfixed. He has a 43% winrate.
Anyone who knew anything about the game saw this one coming. At a 43% win rate I feel I'm pretty much entitled to be a bit annoyed at the rework here. His gameplay didn't change, and his itemization didn't change. I don't have to relearn him. In fact, I pretty much learn all champions within a day and am currently obliterating everyone with Fiora so don't say "oh give it a month, you'll relearn him!"
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Low ELO is idiots. Dariu's current winrate is 42% at bronze, up to 44% at masters+. Darius had a 49% winrate across all ELOs before the rework. The rework needed to BUFF HIM to get him to be balanced. Stop listening to low ELO. Low ELO hates the very concept of Darius and will resist any attempts to actually make him viable. I'm leading with this statement cause I didn't say anything about the Darius rework until it happened, knowing full well low ELO was going to go "BUT HASHINSHIN HE'S SO TOP TIER, OMG 200 DAMAGE OMG!" And they're wrong. So deadly wrong. Darius is actually WEAKER at low ELO now, he only starts to get not shit at masters+.
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His pull has been MASSACRED. Watch any Darius play and like 70% of the pulls are going to be missed. It needs 50 more range at a minimum to be usable in it's current state.
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His Q needs more base damage. 0.1 to 0.2 at rank 1 to 5. Why? Because it eats your auto attack, it does LESS DAMAGE than it did before it got a huge fucking channel, and the damn thing can be avoided now. Add to that the hilt damage went to 50% from 66%, and doesn't proc a bleed, AND doesn't proc the heal. You also can't do the E->auto->Q->W combo anymore. You have to time your Qs which in addition to the cooldown increase on Q (since it doesn't go on CD till it activates) AND in addition to the fact the damn thing misses constantly now means it should be hitting HARD. Right now it does not hit hard. It hits weaker than when it was instant. In fact, even the buff I suggested likely wouldn't be enough.
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His base stats went up a CATASTROPHIC... 100 HP and 9 armor. Except Dead man's lost 5 armor, so as compared to last patch he gained 100 HP and 4 armor. That doesn't even make up for the loss of his attack speed reduction. Shit's crazy yo.
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His stupid low attack speed makes it quite difficult even to last hit, much less get to 5 bleed stacks. And on that:
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His bleed stack damage should go down to 30-150. He's basically the LoL version of a MTG worldslayer deck. He's a gimmick right now. A low ELO trash win rate gimmick. You nerfed every ability by a substantial amount for the "omg bloodrage" damage that never procs until the fight is over.
Please Fix This. I was really looking forward to the Darius rework. This is beyond a disappointment.
they gave him a "buff" :DDD he got like 0.5% bigger winrate.