A pro players in depth thoughts on Jungle: Xerde Andrei

PhantomGG··9 votes·4,303 views

All credit goes to Xerxe, this post will be removed upon his request if he so desires.

"It's been all memes and jokes so far; however, I’d like to talk about the jungle changes in-depth and more seriously from both SoloQ as well as competitive/pro point of view.

First off, I'm going to talk about one of the main reasons why the jungle was changed, and touch on Riot's goals for the jungle: Reduce early lane pressure from junglers Increase the number of jungle v. jungle interactions in the early game Encourage variation in optimal pathing Reduce mana restraints as a hard blocker for champions that want to jungle

Junglers could get level 3 as well as gank the laners before they could even get to that level. I understand, that this may have be frustrating for some people but there were ways to counter that: -By paying attention the to map instead of being afk at the turret browsing facebook/twitter/etc., checking if bot or top are leashing/nobody leashing at all. Scouting level 1, checking the buffs, placing a ward at enemy buffs. All these things are useful in telling what their pathing is like and where is going to end. -Realizing that most junglers gank around somewhere between 2:30-2:45, so warding was possible before the time mark. In case warding is not possible, it's much better to stay behind minions or hide in lane bushes and soak experience. It's silly to die to a gank that you know it's incoming, lose the wave gold/experience and give gold to the enemy team versus just staying behind, to at least get lane experience. I don't think players in competitive had any problem regarding these level 3 ganks. It's such a standard gank, people have learned ways on how to play around it, mentioned above.

Right now, I feel like the jungle is not anymore about outpathing&outsmarting the enemy, instead it's "camp someone because you can't get punished due to catch up experience and long respawn jungle camps".The respawn timers are so long is because you have 1+ minute of camping someone without really losing anything, therefore laners get angry and complain. As a result of all these, junglers are considered too "strong" level 3, jungle exp gets nerfed, some being put solely into the scuttle crab.

The reason I don't find this Scuttle crab change good is because by making it so valuable (it gives more gold and experience than any other camp, by a large margin) everyone is going to want it due to the fact that it’s one of the most important objectives in early game. I don't think it will encourage variation in optimal pathing, nor bring champion pool diversity, it's likely going to limit it to junglers that are strong early game, can adjust their pathing to take the crab ASAP without affecting clearing their own camps (Skarner/Olaf/Xin/Graves/Trundle).

By giving the Scuttle more importance, the number of jungle v. jungle interactions in the early game will not increase, but rather force the laners that have more early game pressure to collapse and take it. The unfortunate jungler will fall one camp behind; not just a regular camp, but the MOST valuable camp of them all. I've seen in NA that mid laners are already taking Smite, just to make sure they secure the crab for jungler/themselves. This is why I don't like making the crab such a relevant camp, in the middle of the map, especially where everyone has access to it.

A year ago, Raptors camp was the best one to start with, same reason as with the crab, more experience, gold and wanting it to respawn as soon as possible. Because it was that vital, people started invading with stronger lv1 champs like Graves/Braum/Taliyah. Sometimes you couldn't contest it because the enemies were too strong so you had to give it up and be behind until it respawned. The major difference is that you knew exactly where the Raptors were going to respawn, they were in the exact same location where they were taken the first time + being on your side of the map, so you had more chances to fight back and defend yourself if you got invaded the 2nd time.

But for the crab, not only is it in the middle of the map, limiting your options on how to approach the fight, but if you are to mess something up or get caught, you're most likely to burn a summoner or die. It's RNG as well, assuming you have winning bot + neutral mid and losing top, you want the crab to be towards bot because they can move first from lane and help. By making it random, it could respawn on your losing top so you can't contest that one, then you have to hope the next one respawns bot where it's winning, but then again, what if it respawns top again?! I've had a replica of this scenario where in a game 5-6 crabs respawned only top side, and I couldn’t contest a single crab that game. I wasn't behind in experience that much because I took Krugs on spawn, but the problem was that I spent a lot of tempo. I was playing on redside as well, so if enemy had any wards on me doing Krugs, my bot could have gotten dove at any point, making my only winning lane be at disadvantage. This is my problem with making it random.

Honestly, I haven't seen a single AP jungler since this change, but I'm quite sure they wouldn't fit in this "meta" simply because they are not strong enough first levels to contest the crabs against AD bruisers. The change to Runic Echoes doesn't help much either, it's actually worse now. I like the CDR but the mana doesn't feel too useful. I'd like to see a combination of CDR/MS, but perhaps it would be too strong.

To end this on a more positive note, I do like the Talisman changes, I can finally clear 2 camps with Hecarim and not be oom. yey!"

10 Comments

Dysnomia9 votes

When Riot or "known players" posts, things get upvoted. When someone else says this stuff, he gets downvoted to oblivion. Apes be real.

Snowman Arc1 votes

Yeah, well you know what? The professional player has some worth to what he says and are likely to be true. 90% of the posts here are made by silver and bronze players who have 0 idea how the game works and their posts are complete bullshit, which is why most people find it hard to trust what anyone says here.

One thing I disagree with is that perma ganking was the only option, which wasn't the case. Power farming was still available, which is why Graves was the best jungle pick in MSI. He relies a lot on his powerful clears and outpacing, which means the patch favors him. MSI patch was 8.8, so no Scuttle changes.

BestPudgeNA2 votes

[{quoted}](name=Snowman Arc,realm=EUNE,application-id=3ErqAdtq,discussion-id=c08qPzaj,comment-id=00000000,timestamp=2018-05-30T11:04:44.077+0000)

Power farming was still available, which is why Graves was the best jungle pick in MSI.

He was picked to invade tanks and snowball the game not power farm.

An example of "power farmer" would be like S6 Hecarim, who would just AFK farm his jungler until triforce+6

Hügö3 votes

What? He says you could avoid a very common lvl 3 gank? But all the boards toplaners allways told me it's impossible. lul.

Dysnomia1 votes

Depends on the scenario. I find Xin's early ganks to be most dangerous.

FireDrizzle2 votes

His defense of level 3 ganks is a joke, your laner can drop below 5% hp without hurting you but you cant go in for the kill because the enemy jungler can solo you in a big minion wave because level advantage and red buff. He advises to ward, but you get dick all yellow trinkets so its terrible to HAVE to ward so early and a 2:30-45 ward wont even do anything if enemy jungler can go invisible. An expectation of level 3 jungler makes early laning boring. Lately I dont have to play vs a premade duo top half of my games which is a nice change. I still get ganked but I dont actually have the jungle coming as often and not duo laning like they used too.

This is another bad jungle update, reducing jg diversity like usual, its actually nowhere near the worst update. Much of the backlash I believe is junglers, for laners who dont jungle its a good patch.. What riot should really do is revert the jungle atleast 2 years.

Hügö2 votes

It's funny that you tell someone who is way better then you that he is wrong. Have you considered you are just bad at this game?

FireDrizzle1 votes

{quoted}

It's funny that you tell someone who is way better then you that he is wrong.

The op is infact reposting not the original source. Have you considered the pro has a biased opinion as a jungler? High elo adc mains have complained marksmen are weak when they still have a monopoly on the adc role.

"Have you considered you are just bad at this game?" Me being plat and not challenger doesnt make me wrong about 3 min level 3 ganks being bad gameplay. If you want a discussion tell me where im wrong.

Dysnomia1 votes

Half the time, i have to use yellow ward for our jungler's blue/red.

FireDrizzle1 votes

{quoted}

Half the time, i have to use yellow ward for our jungler's blue/red.

'HAVE' too? I Just watch 1 entrance and if mid is busy watching his tower i go to lane to avoid dying to a potential invade.

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