Tristana 5.7 First reactions.
So I've played a couple games with Tristana in her current state and a here are some things that jump out at me.
- First thing is Tristana's inability to stack her Explosive Charge unless you are being engaged.
I don't know if she need more range or movement speed, but Tristana can't seem to put enough stacks on her target before they leave her range. With the number of dashes and mobility boosts in League of Legends, this is a major problem. I can understand the "all in" concept of Tristana with her Rocket Jump, but that leads me into the next issue.
- Explosive Charge does not deal enough damage.
Unless you max out the stacks on Explosive Charge, it is not an effective spell. In fact, because of how long it takes to get stacked up early and mid game, it will most likely just deal some extra damage after they run away or you die not adding anything meaningful. It should reach reasonable damage at 2-3 stacks and 4-5 should be above the normal damage compared to other champions. Currently it is just too weak. Late game you are lucky to get it on a primary target without getting gibbed, or you get it on a tank for the AoE, who laughs at your attempt to deal any damage whatsoever and moves away from his team toward you.
- Mana problems.
With the addition of a cooldown reduction in Rapid Fire for Explosive Charge, you will have Explosive Charge up more often, however, this leads to a design problem of you being encouraged to throw your Explosive Charge and Rapid Fire all the time to get it back, only to find you are out of mana after about 3-4 charges, let alone her Rocket Jump. This wouldn't be much of a problem for Explosive Charge except for point two, where each of those Explosive Charges are overcost and underpowered.
- Bug: Using Rapid Fire will sometimes cause you to stop shooting.
I'm not sure why, but many times during my games early on, when I would hit Rapid Fire, I would sometimes simply stop shooting like I hit the 'S' key. In order to fire again, I would have to issue another attack command. This cost me several kills.
- Explosive Charge travel time and range.
This feels more like a personal play problem, I just figured I would put it here anyways. Currently, it feels very dangerous to even try throwing your Explosive Charge onto someone, since how close you currently need to get to apply it. With the number of dashes and CC, the act of trying to get in range to toss the Explosive Charge always feels like a risk, let alone trying to get any stacks on it. Maybe if it had some more range it wouldn't feel so nerve racking, but that may just be me.
How have other people's game with Tristana been on 5.7, have you had better luck than me?