@RiotRepertoir How Malzahar's Voidlings missed Malzahar's core concept in the rework.
Something that has been bugging me since the rework for Malzahar is how his Voidlings were changed. At face value it doesn't seem like much, move a passive to an active, make it more reliable and a couple other tweaks and that's it. However, I feel that moving Voidlings from being a passive to an active has fundamentally missed a core design and gameplay concept for Malzahar that leaves him a worse feeling champion.
To go on, I need to first explain how on a concept level Malzahar's passive worked and enriched his story and gameplay. First and foremost, Malzahar isn't a summoner, not intentionally. Malzahar's core design is about tearing the world and the minds of those around him apart and through the reality and broken minds flow the Voidspawn. This was a smart way to bring Malzahar's lore directly into the gameplay and make great callbacks to the Lovecraftian inspiration that the Void was spawned from. To drive home the fact that Malzahar never intentionally called forth these Voidspawn, Malzahar could not directly control them like Annie's Tibbers, instead he could at best direct them with his Void enriched spells.
However, when you compare this to Malzahar's current gameplay, it isn't cohesive on concept level. Instead of tearing the world and minds around him apart to summons his Voidlings, he simply summons them at will. This is further complicated by the fact that even though Malzahar intentionally summoned them, he has no control over them. While it could be explained, it lacks the intuitive nature of the previous design concept.
Due to the problems the current Void Shift passive has with making Malzahar play extremely passively and refuse to engage with the enemy, I strongly recommend returning to Malzahar's core gameplay concept and having Malzahar's Voidlings once again be his passive.
"I know always that I am an outsider; a stranger in this century and among those who are still men." - H.P. Lovecraft - The Outsider http://img12.deviantart.net/0cd9/i/2014/182/6/4/malzahar_wallpaper_by_markussoo7-d7or73v.jpg
EDIT: I also just realized a brilliant designed decision for the old design team when they designed Malzahar. The balance reason why Malzahar's Voidlings are attached to a set number of spell casts instead of a single ability is to prevent Malzahar from playing passively like he is now. In order to get a Voidling, you would have to push the wave, spend mana, and interact with your opponent, while how he is now, he just gets the Voidlings and doesn't have to invest in aggressive plays to get them. With how Void Shift works currently, it only compounds the problem with Malzahar able to free summon Voidlings.
EDIT TLDR: Voidling as a passive makes Malzahar play more aggressively to get them, while the Void Shift passive and Void Swarm makes Malzahar play passively.