Idea for a small Tryndamere Gameplay Update

OyddAWqJ5r··1 votes·583 views

First of all, Fury should always decay when not in combat with champs.

Half the reason Trynd is oppressive when strong or ahead is because he can stall a lane with max fury and his opponent can't do anything about it because Trynd is always at his strongest. Also it makes my suggested change less oppressive by not allowing him to simply hold it.

Next, remove the bonus Crit Chance on Fury gain and make all the Crit Chance he builds convert into bonus Fury on hit (but remove his ability to normally crit). Then give him 100% Crit at 50% Fury (but double the time it normally takes to get to 50% though).

Then for every 1% Fury gained past 50% his Crit Damage increases by 1%. However, his Fury past 50% would constantly decay even during combat, meaning he has to stay consistently slaphappy to keep it up.

This means CC and kiting is stronger against him than ever before but he is monstrously powerful when unchained.

This way his windows of power are completely clear, his extreme reliance on randomness is eliminated and Tryndamere's laning follows more along the lines of his ultimate--playing chicken with his Q and only popping it when he absolutely needs to.

This also innately cuts down on his lane sustain by making Trynd players want to keep Fury up at all times. That said, the heal should probably be buffed to entice him into using it.

Also crits would no longer double the fury gain.

If this is too strong an idea to limit it further is to have the threshhold raised and lowered as he levels. So it could be 80/70/60/50% at levels 1/6/11/16. It would definitely be in line with his status as a lategame hypercarry and the bonus crit damage could follow suit (meaning he gets a max 20/30/40/50% crit damage bonus at max fury).

Thoughts?

2 Comments

MLDzXnRRR1 votes

Trynda is useless, the only way to become viable is some kind of CC reduction + speedboost. Yi has better kit for squishy critmaster.

OyddAWqJ5r1 votes

Since CC and kiting are his intended weaknesses--i disagree with giving him more inbuilt ways to counter them than his E.

He can already mitigate those effects through several item options.

Rather than nullify his weakness i want his strengths to be more pronounced and clear to both the user and opponent. Currently you have to rely on randomness to win trades. This is bad and feels bad for both user and opponent.

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