Why are regeneration numbers on new Catalyst so low compared to sustain AD champions get?
Title says it all, Catalyst as a laning item recieved huge nerf removing roughly half resources available for a mage during laning phase, while Eternity's late game scaling is so pathetic compared to lifesteal and Omnivore that it seems like it wasn't there i.e a Swain will heal for additional ~6 points each second while ulting, ramping up to crazy 25 HP points after only 10+ seconds of ulting non-stop. Meanwhile full combo of his basic abilities will heal him for ~50 HP at level 9. And no, it doesn't grant enough mana to sustain itself, one must suffer 1300+ damage to get this 50 of healing. This is all but "powerful engine".
With all new shiny stuff AD champs got like
why are mages intended to be the only class to permanently resource-starve with almost 0 options to work around it with itemization?
is going to be the new Mid Laner goto item since it still has actual mana regen (removed from most other items).
is it's regen is WAAAY worse than the current one during lane, it only had the potential to reach the same numbers or be worthy late game if you are playing a tanky mage, which conflicts to the fact
is an item you need to rush.
So you are kinda forced to buy the item in the moment of the game it's worse.
(one of the spammyiest)
He heals for 9 a cast with 45% he spams Q every .55s so be CAN heal 18 hp/s