Illaoi buffs/changes thread

Pyrithegethon··6 votes·1,078 views

This is a thread where we say some buffs/changes that benefit Illaoi, make her less frustrating to play against, and make her feel smoother.

I'll start with a few.

Illaoi autos are a bit faster, think the Katarina auto attack change in season 5.

Illaoi E deals less damage it the enemy is closer to her(by roughly 50-70% and deals more damage the farther they are(up to 30% more damage than on live).

Her W animation becomes smoother and doesn't get consumed if the target she is autoing dies mid W.

Her passive tentacles can give a range indicator for Illaoi so she knows where she can use W to get a slap. Maybe show the indicator to enemies as well(think Zyra plants).

Her passive tentacles spawn faster in the late game(levels 16-18).

Illaoi E vessel duration is cut to 45 sseconds, tentacles spawn every 8 seconds, and the vessel reduces the time they are a vessel by either killing tentacles to reduce the duration by 15 seconds each tentacle, or by reducing the duration by 3 seconds every time they damage Illaoi(dots reduce by 1 second each tick).

Illaoi Q damage down early game but slightly higher late game.

Illaoi Q is faster while she has her ult passive on.

Tentacles take 3 autos to die from ranged champions, 2 from melee(ranged are way safer than melees).

Illaoi ultimate lasts 2 seconds longer.

Illaoi ultimate will guarentee slap all enemies inside on her cast IF THERE ARE NO VESSELS IN IT. Meaning if she gets a 3 man ult but none were vessels, the tentacles will slap once as if there was a vessel or she landed W.

Health potions with the biscuiteer mastery turn into mangos.

4 Comments

MunchCrunchLunch2 votes

she needs changes not buffs. by not buffs is that I don't want her to do any more damage than she does now because she has plenty of that and more

Tentakill Myself1 votes

+1 illaoi main here

Br4ndon1 votes

i think her kit is cool and feels different, but why do i want illaoi when i can have wukong who can do her job just as good or better. Or have a Darius who bring just as much damage but has CC and better healing. If i want a late game powerhouse i can just take nasus who brings CC and is a much larger threat.

I think illaois problem is that she doesnt bring anything another champion doesnt already bring, except her E. I have no reason to pick her over any other juggernaut. Unless she gets a small rework i think the only way she'll be a good pick is if shes significantly stronger than any other juggernaut.

She also requires the enemy player to know more about illaoi than she needs to know about her own kit to be successful.

Sire Hippington1 votes

Sounds solid, though i'm not sure that her tntacles need more damage lategame, getting them more reliable due al the other changes should be enough from my experience. The most important thing is to change the passive to more reliably spawn tentacles where you need them. I suggest lowering the aoe at which they spawn alot, but have it gradualy increase in combat, so you don't spawn the tentacle randomly when walking to lane but can influence better where you spawn them and get acces to them in combat. And ofc a lower cd later in the game needs to happen aswell.

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