Illaoi buffs/changes thread
This is a thread where we say some buffs/changes that benefit Illaoi, make her less frustrating to play against, and make her feel smoother.
I'll start with a few.
Illaoi autos are a bit faster, think the Katarina auto attack change in season 5.
Illaoi E deals less damage it the enemy is closer to her(by roughly 50-70% and deals more damage the farther they are(up to 30% more damage than on live).
Her W animation becomes smoother and doesn't get consumed if the target she is autoing dies mid W.
Her passive tentacles can give a range indicator for Illaoi so she knows where she can use W to get a slap. Maybe show the indicator to enemies as well(think Zyra plants).
Her passive tentacles spawn faster in the late game(levels 16-18).
Illaoi E vessel duration is cut to 45 sseconds, tentacles spawn every 8 seconds, and the vessel reduces the time they are a vessel by either killing tentacles to reduce the duration by 15 seconds each tentacle, or by reducing the duration by 3 seconds every time they damage Illaoi(dots reduce by 1 second each tick).
Illaoi Q damage down early game but slightly higher late game.
Illaoi Q is faster while she has her ult passive on.
Tentacles take 3 autos to die from ranged champions, 2 from melee(ranged are way safer than melees).
Illaoi ultimate lasts 2 seconds longer.
Illaoi ultimate will guarentee slap all enemies inside on her cast IF THERE ARE NO VESSELS IN IT. Meaning if she gets a 3 man ult but none were vessels, the tentacles will slap once as if there was a vessel or she landed W.
Health potions with the biscuiteer mastery turn into mangos.