Let's talk....Annie, the Psychopath.
Before we start i first need to say that i genuinely like the concept of Annie (same as my yasuo post a few days ago) but i genuinely want to know the why's and such involving her kit. Now for the salt.
This champion, i don't even know were to start but i guess i'll start at the fact she has a stun on her passive, like that's fine and dandy right because Braum has a stun on his passive so whats the problem. The fact she doesn't even have to hit anyone with anything to get it, who decided that's okay? She can run from one lane to another just using her ability's to get her 1.5 seconds stun and it's pretty ridiculous considering IT"S POINT AND CLICK! Why is that allowed! How can you give a champion with incredible burst damage a point and click stun?
Oh and while i'm on damage, HER DAMAGE IS RIDICULOUS! The chicks base damage is higher than most damaging ultimate's on 3 different ability's AND ALL OF THOSE ABILITY'S CAN STUN AS WELL. Why is this okay? The base damage on her ult's initial cast is the same as Ekko's ultimate, then the fking bear she summons can do magic damage with his auto attacks and has a cinder hulk effect that adds up to a total of 900 damage with 450% AP scaling, what? 450% Scaling, in case you don't believe me, go to her wikia page. Now of course you have to stand there and get hit by him for that to happen but that's not very hard considering he gains 275% attack speed on summon and 100% movement speed. What makes it worse is not only that it's an AoE stun but if Annie dies, it's basically a pseudo Sion passive. Tibber's will gain 275% attack speed, 100% movement speed, again, and chase down her killer in addition to regenerating 50% of his missing health.
Now some of you may be saying "She's an easy champion, she only works in low ELO" i laugh at you, ha. ha. ha.
There is in fact a challenger Annie main who's been there for quite awhile, in fact i believe there are a few, and the number Annie mains is even greater in platinum and above. Her win rate in platinum and above is 51.6%, much higher than almost 60% of the champions in the game. The thing with this win rate is the fact that it doesn't really change across the board, in gold in bellow it's 51.7% and in diamond its 51.5%.
Finally, Mid-lane Annie's win rate against 40 different champions is above 50%. That's absolutely stupid, most meta mid laner's have a win-rate of 48+ across the board but Annie's is well over 50. In fact right now her win-rate on Champion.gg is 52.85 and her only match up bellow 45%(usually what's considered the thresh hold of "Skill Match-ups") is 43% with swain. the rest are all above 46%, with only 2 being there and the rest borderline at 49%.
Her passive, coupled with her incredible burst or sustained damage(her choice) gives her a lot of ways to outplay her opponent but very little way's for her opponent to do the same, even itemizing against her doesn't work well enough to stop her from roaming and getting the rest of your team and even you if you don't run away for your entire laning phase, even then her amazing AA range(higher than most ADC's), stun and tanky bear let's her dive you whenever she pleases.
Overall i think we can do better than making a point and click, no counter play burst mage but what do i know, i'm just a player.
thrash on her
laught at her
won'r even let her farm
has similar kit as Annie and before you tell me that his Q is a skillshot, if you start your combo with W is pretty much impossible to fail. So they are fairly immobile to compensate and fairly short range.
(which trash on annie) so meta has moved towards more utility based mages or assasins which annie loves