ADCs are broken as fuck, and it's ruining League of Legends.
How long is this going to continue?
here are some honest suggestions for returning sanity to this game:
Reduce IE back to 70 damage. Reduce LW to 30% armor pen Reduce BT to 18% lifesteal.
How long is this going to continue?
here are some honest suggestions for returning sanity to this game:
Reduce IE back to 70 damage. Reduce LW to 30% armor pen Reduce BT to 18% lifesteal.
TL:DR OP got wrekt by an ADC
Comes to boards to complain
working as intended
Advice: Learn how to juke, have at least one ADC buster on the team.
I'd be interesting in hearing how ADC's are broken.
{quoted} I'd be interesting in hearing how ADC's are broken.
Their damage is too high. They're too safe. They heal too much.
I will agree that many ADC's have insane damage potential at times, and they can be quite safe, but they don't heal a whole lot by themselves. They need to buy specific items in order to do any major healing, and those items are available for everyone else to purchase anyways.
They need to buy specific items in order to do any major healing, and those items are available for everyone else to purchase anyways.
the healing with lifeleech scales with dmg delt, so they don´t work well with tanks. They also don´t work with AP-Champs. And for melee-carries/fighters it´s a lot more risky to go in and attack someone in order to heal oneself than standing at 525-700range away and still have time to dodge skillshots flying at you.
AP Champs do have spell vamp though, even if few of them will actually build it. For fighter's it really depends on the specific champ. Bruisers like Jax or Aatrox can be relativley safe while sustaining themselves, while ones like Fiora would have to be careful. It's a bit of a stretch to say that ADC's can safely sustain themselves though, since many people will try to focus the ADC as hard as possible. Also no ADC has a base attack range of 700, Cait has the max with 650.
Kog´maw is actually 710 with w maxed. And you really don´t want to compare Spellvamp to Lifeleech after it had been completely gutted during S3. Yea sure, many people will try to focus down the ADC - because if you don´t manage to blow him up from 100-0 within seconds he will just heal himself back up to full in a very short amount of time while wrecking your whole team. And it´s not like the ADC wouldn´t have 1-4people trying to protect him when he gets focused.
A good APC will pop most ADC unless said AD manages to dodge EVERYTHING. Mages bring a lot of damage and a lot of AOE to the table, the only hope for an AD is that they get those crits fast and hard so they can sustain through the mages damage, otherwise they won't last more than two seconds. Bruisers are a whole other nightmare, you have to kite them and hope you can whittle them down before they get onto you or else you're done for. Most bruisers damage/tankiness far exceeds ADC damage.
the healing with lifeleech scales with dmg delt, so they don´t work well with tanks. They also don´t work with AP-Champs. And for melee-carries/fighters it´s a lot more risky to go in and attack someone in order to heal oneself than standing at 525-700range away and still have time to dodge skillshots flying at you.
The real difference is that melee fighters have a little more tank than ADCs and Melee carries have actually burstier than ADCs. It is a lot more risky for a mlee carry to go in, but the melee carry (normally a carry toplane or an assassin mid) has 1 job. Jump in and delete the enemy carry. In a teamfight if they've deleted the highest threat source on the enemy team it doesn't matter too much if they die.
An ADC is going to want to focus the tanks because they don't want to get past the tanks and take their chances being locked down in the teamfight. A melee carry is going to actually be able to get back there and blow the important people up. Yes it's a lot more risky, but the people they're killing are much more beneficial for the team than the Nautilus or Mundo that the ADC is more than likely targeting.
They aren't too safe. ADCs have the least amount of CC out of any of the classes besides Assassins and they have almost no defensive stats. Yes they deal a lot of damage, yes they have lifesteal, but any midlaner should be able to blow them up, most bruisers with a gapcloser will screw them over, in a teamfight the whole point is the midlaner tries to wipe out the enemy midlaner before the enemy midlaner can do anything and the bruiser dives into the backline so that their midlaner can screw over the ADC.
If you want to talk about problem children talk about AD Bruisers who can chunk towers almost as fast as an ADC but happen to be a lot tankier.
{quoted} Their damage is too high. They're too safe. They heal too much.
When I mid (usually as Annie) no matter how many kills an ADC has all it takes is R > Q > W and the dude is DEAD DEAD DEAD.
Order of power IMO:
Well, anything that isn´t running 200+MR and 3k health is dead within a second when meeting a full-Ap Annie...
ADCs are broken as fuck
Since when?
i just started to jungle ADCs...turns out the more ADCs you run in your team, the better. Maybe Riot´ll react once 3-4 Marksmen per team get standard.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=biAJsWJz,comment-id=0000,timestamp=2014-12-12T11:13:46.749+0000) i just started to jungle ADCs...turns out the more ADCs you run in your team, the better. Maybe Riot´ll react once 3-4 Marksmen per team get standard.
I get that players are bad at low ELO and die to ADCs, but the absurdity ADCs right now is unbearable. They're beyond OP, they straight up completely eliminate the rest of the game from mattering.
I actually remember some data being on reddit a while ago about winrates having or not having certain classes of champion. Not having an ADC wasn't good (although, not as bad as you might think), and having 2 was ok, but having 3 was an immediate nosedive into I think a 25-30ish winrate. So, no, they aren't quite that good.
I didn´t see these statistics - but i highly doubt they show some good data. I think the only interessting part would be to see how 5v5 diamond and higher turns out once you have multiple ADCs as those setups highly depend on mechanics and teamplay...and it´s highly unlikely that many teams as high would experiment with 3 ADCs, so there wouldn´t be too much data.
Multiple ADCs can be scary or it can be a feast depending on the opposing team comp.
At least in the ongoing OGN Preseason double-ADC is quite popular yet again.
as a proud member of ADC master race, I strongly disagree with this post.
"Waaah i cant play bruisers and 1v3 for a triple kill waaaaah"
"waaah i can play ADC and 1v4 for a quadra kill waaaaah"
Not sure if thread camper or OP's sockpuppet.
Show me the AD carry that can 1vs4, on equal gold, in a single engagement (four 1vs1 is not a 1vs4).
Just when you show me the Bruiser that can even 1v2 without getting kited to death by the masterrace and its pet (or just get blown to bits, depending on game.length).

Assassin with 1 tank item //Bruiser
Fighter/tank Primarily built bruiser since induction. Kit functions better as bruiser than assassin.
Not your finest work, hash. If you're going to state something controversial, offer at least some support for your thesis.
We don't have power creep in ADCs. ADCs do way, way less damage than they did in season 2.
Do you really think the changes you're proposing will make melee/ADC balance feel good to you? I suspect not.
For illustration of this point:
Oh, and add a new S5 change: No AD carry got the +2 base AD from the stat changes. Another dimp in relative power.
-Armor penetration is too powerful. -ADC itemization works too well together (multiplicatively rather than additively) -the trend towards ADC mobility and self peel continues upward -the relationship between ranged and melee has never been officially addressed, and situations where one party is ranged and one melee are invariably one sided. -Tank itemization is in a poor spot. -Assassins can't assassinate unless they're one of Riot's favorites. -ADCs get their own servant to wipe their butts for them
All of these things are demonstrably true and have been for a while now. How could the consensus possibly be that this is possibly okay? How many matches are instantly decided by who has the better bot lane? How many times do we need to see an ADC kite a melee champ to death despite the proliferation of slows, gapclosers, and hard CC?
ADCs are ridiculous. Don't dare defend them.
Downvotes with no explanation. Fucking coward dogs, grow some balls. It's okay that your dumb opinions are wrong, you know. No one will hold it against you, just tell me WHY you think what you think.
{quoted} Downvotes with no explanation. Fucking coward dogs, grow some balls. It's okay that your dumb opinions are wrong, you know. No one will hold it against you, just tell me WHY you think what you think.
because you are wrong. ADC's can;t do shit to a good tank if they build Thornmail, sunfire and Abyssal Scepter with along with other tank items. A team with a good tank can shit all over the other teams ADC. if you are running around alone and get caught by the other teams ADC and support you deserve to die
You just said that ADCs can't do shit to a good tank with those items. You can't turn around and say you deserve to die if you get by the enemy ADC alone. Tanks either are or are not vulnerable to ADCs, and everyone, EVERYONE, knows they are. The only threat a tank poses is CC. Secondly, how is a TANK going to magic up 7500 gold worth of stuff? In the jungle? ROFL. As botlane support? I doubt it. Botrk and last whisper is all an ADC needs to just poop all over everything in the game, and it's disgusting.
-Armor penetration is too powerful.
Armor pen has already been nerfed once.
-ADC itemization works too well together (multiplicatively rather than additively)
It's always worked this way, how has it recently become too good?
-the trend towards ADC mobility and self peel continues upward
Eh, to a degree, but not quite. Mobility typically means less CC. And no, Kali doesn't count as her only hard CC isn't really her own but her soulbound.
-the relationship between ranged and melee has never been officially addressed, and situations where one party is ranged and one melee are invariably one sided.
Melee typically have either more innate tankiness, mobility or more burst damage while still having just as strong late games.
-Tank itemization is in a poor spot.
It's slowly been nerfed as time has gone on to prevent tank/dive metas from re-emerging. Though truthfully, I've never felt it was in a bad spot. The only time I see an ADC shred a tank is if said AD is fed vs an underfarmed tank.
-Assassins can't assassinate unless they're one of Riot's favorites.
And yet Kha'Zix remains a popular pick despite countless nerfs... :P
-ADCs get their own servant to wipe their butts for them
1v1 in lane most ADC tend to lose lane with rare exceptions.
but this is due to them having more bruiser/assassin like qualities.
The ADC gets the bottom lane with support due to multiple factors. Marksmen tend to scale the best into late game thanks to innate steroids in their kits, thus an ADC is typically an investment into the late game, which is why they get the support as their protection as well as the CS in order to get them built as fast as possible.
They are bot lane due to a double lane being best for attempting dragon or guarding dragon.
Bronze: ADC's to stronk. Pls nerf rito kthxbye.
Frozen Heart, Randuins, Sunfire, Thornmail, etc. ADC's are squishy. They die very quickly. If you know how to focus and build that is.
Thornmail + Sunfire + Abyssal Scepter > ADC
not even on Rammus, sadly.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=biAJsWJz,comment-id=00070000,timestamp=2014-12-12T14:26:24.736+0000) not even on Rammus, sadly.
Rammus shits all over ADC's if the dude playing Rammus knows what the fuck he is doing
GD has become the new reddit, thinking that adcs are balanced
gl trying to kill kalista/vayne as mordekaiser
{quoted} GD has become the new reddit, thinking that adcs are balanced
gl trying to kill kalista/vayne as mordekaiser
Playing useless garbage like Morde is your problem then, not ADCs.
{quoted} Playing useless garbage like Morde is your problem then, not ADCs.
rofl
are you kidding? so according to your logic riot shouldn't improve their game, players should just "not pick useless garbage"
Assassins like
seem much more of a problem than ADCs to be honest. And even for them I can just play Annie or someone else like morde who can do great against them :P
Tanks don't run around alone dumbass