@CertainlyT @Meddler 5 ideas that could all improve Garen's rework without breaking him
- Q deals double damage to Structures and the CD starts on cast instead of after the duration
- Q speed boost is 80% for 1 second only when running at Champs and cannot be slowed during it instead of 35% for 1.5/2.25/3/3.75/4.5 that clears slows on cast
- W gives Passive for the full duration and cannot be interrupted
- E no longer slows him by 20% when hitting an enemy Champ with it
- R treats the Champ that damages him or an ally/minion more than 10 times in the last minute as a Villain instead of just whoever killed someone last
What do these changes accomplish?
Same general idea of enhancing Garen's strengths and giving him exploitable weaknesses, without just making his weaknesses overpower his strengths
His Q is stronger in shorter windows allowing him to bridge the gap quickly but still be relatively immobile, allowing him not only to help in teamfights against almost every champion in the game but also gives him synergy with Ohmwrecker and splitpushing
W allows him more sustain in the jungle and in trades by giving him his passive when activating it, and gives Garen even more reason to max it second over Q
E removes a change that I don't even understand why they added. He will never be able to get damage off on people if he is slowed during his E.
R gives him some use of his new mechanic on his R outside of teamfights. The duration can be adjusted so it's not overbearing.
Thoughts?