It has become increasingly apparent that "Rework" is a term riot uses when they want to nerf someone

Koechophe··7 votes·628 views

In the past, reworks were done primarily to help champions who were suffering or behind in order to become viable. This still occurs somewhat, but increasingly riot has "reworked" champions because their kits are powerful. These reworks are extensive and generally result in champions becoming lackluster and underused. These reworks not only kill the core identity of those champions but result in low competative viability and generally turn champions into "boring bruisers" because apparently bruisers are healthy to the game even though riot has openly stated that the entire class of bruisers needs to be rebalanced in order to have purpose.

Some prime examples of this include: Nidalee: Used to be an AP poke mage, but riot transitioned so much of her damage into her melee ranged cougar form where she has 0 durability that she's only somewhat viable played as a tank. Currently underused, boring and lackluster.

Gragas: Also used to be a poke mage, was also transitioned into a bruiser (which is ironic, because they killed his durability on his W and increased his range on his R as a justification for some of his nerfs). Extremely lackluster, if you don't build damage, you feel useless, if you do build damage, you're too squishy.

Gangplank: Basically his "rework" was a poorly-vieled nerf. They've been promising things to make his kit feel less binary for ages, none of it has happened.

Olaf: There's a reason that "Olaf" is now used as a verb for "a champion who gets gutted". He hasn't had delusions of viability since his blatent nerfs ages ago.

Rengar: Again with the "boring bruiser" treatment. They transitioned a lot of damage out of his burst because they felt that being able to instagib people was broken. His rework was supposed to be a buff, but they got rid of his pushing capacity, removed his attack speed boost and now he's feast or famine to the extreme and lackluster even when fed.

Cassiopea. They nerfed her poison damage to the extreme because she was "too much of a lane bully" and now a solo mid soraka can outlane her. Her kit is still so much button mashing that it gives arthritus, and ultimitely her rework was a nerf to a champ who really didn't need nerfs.

Skarner: The one thing he had going for him was his perma slow, and that was removed in lue of a skill shot slow, as well as killing AP skarner top and removing his sustain (which would've been great for him in the new jungle...) Now he's underpicked and somewhat bland in playstyle.

Not to mention the upcoming Fiora and Tristana reworks...

Reworks are supposed to make champions "more balanced" but apparently that just means "bruisers who are boring and fall out of flavor almost instantly". There have been good reworks, but several of them lose their identities and become stagnant and ignored.

8 Comments

deadlychuck4 votes

Trundle Karma Sejuani are shaking their heads in disappointment at you. :P

Seriously though not always are the "reworks" nerfs. I think that riot has had a tendency in the past to use the term to loosely. Something like Gragas Gangplank Olaf Rengar were not reworks, but changes to the kit. Something as simple as removing lee sin's E attack speed slow.

Nidalee Cassiopeia were true reworks, because the mechanics of the champion changed.

That said Trundle Karma Sejuani were actually called re-releases, under the idea that their kits were completely changing. Though really i'd classify Karma as the only true re-release and the other two were simply reworks with updated skins.

OH yeah, and Viktor is a perfect counter example to what you are saying. While he was never "bad" he was no where near as powerful as he is now, prior to the rework.

Raptamei4 votes

The Sona Sion Olaf reworks were huge mistakes.

The reworks fixed their mindless playstyle and lack of counterplay but also made the champions weaker, resulting in major backlash and a huge pick rate drop for Sion and Olaf. As a result, the community now associates "adding counterplay" with "nerfing".

Adding counterplay to a champion is a very good thing from a design point of view but should be compensated by making their plays stronger. Riot has consistently failed to do so, ensuring that the community now sees counterplay as a bad thing and "the opposite of strength". That's why people complain that Zed has "no counterplay", even though he absolutely does and the actual problem is that his plays are too strong. When people say he doesn't have counterplay, they mean he's overpowered, and they want Riot to give him some counterplay, by which they mean nerf him.


Before Riot ruined the public image of the design term "counterplay", they ruined the term "toxic design". They declaredSkarner toxic because he could permaslow, which they felt was too feast or famine: either he could trap someone and never let go and just kill them, or he wouldn't even get into range to do so because his gap closer sucked. Giving him a better gap closer without removing the permaslow would just enable him to trap everyone and never let go and kill them.

This makes sense. The problem is again that when Riot fixed this design flaw, they didn't bother to make him either viable or interesting to play (to be fair, the concept was boring from day one). Players saw that Riot made their favourite champion "less toxic", as in boring and useless.

And so Riot managed to make "toxic design" a good thing.


tl;dr Riot makes positive changes to the game and associates them with nerfs, causing the players to rebel against what are objectively improvements to the game.

Blade of Justic2 votes

I was waiting for what you would say about Sion and was a little disappointed when Sion wasn't in the list.

I don't consider the Sion kit rework to be a good rework as it turned a melee ADC/Burst mage into a CC tank that counters himself.

That's like turning Nautilus into an assassin.

Centuros2 votes

Fiora is generally considered to be suffering, and Tristana suffers from having been designed in the early years (Yi syndrome). Tristana may very well just get minor kit changes and receive AD scalings like they did with Yi so long ago.

AtheosisX1 votes

New Sion is actually a more viable champ now than old Sion. Yes sometimes reworks turn out to be nerfs, but that is far from being universally true.

Sachabot1 votes

Once again, someone doesn't mention Jax. His rework would have supported your argument. Also he was broken.

JustMyBassCannon1 votes

Nidalee actually fulfills the role of Assassin instead of "Long-range poke mage with only one useful spell" thanks to her rework. Yeah, she's squishy when she gets close; that's called risk and it's inherent to every Assassin's playstyle.

Gangplank wasn't reworked. He had his ultimate normalized so that the damage wasn't more random than Critical Chance.

Rengar was actually supposed to be a bruiser by design. The fact that his only burst damage that scaled on damage was his Q definitely points to that. But people cheesed him as an assassin because he had stealth, an easy gap closer, soft/hard CC, and was capable of landing double- or triple-Q shots on his target. Problem is, there was absolutely no way to react to him. He was entirely invisible with no indication of his position, had guaranteed CC if his target survived the initial rotation, and was actually pretty hard to kill with his Armor/MR buff.

Skarner's rework expanded his strengths. You admit that his only strength was a perma-slow (which is horrible for balance), and then they give him more CC in exchange for that. The slow on his E with 1 point is as strong as it used to be with 5 points in his Q, he has innate MS and AS steroids, and he's actually able to focus on a build instead of evenly scaling with every purchasable stat. He was given a more focused identity.

The problem with reworks is not Riot or the reworks themselves; sure, they've made a mistake or two, but they've had far more successful reworks than problems. No, the problem is in the perspective of the community. You see, the point of reworking a champion--be it one ability or re-releasing the champion with an entirely new playstyle--is to fix or remove the pieces of their kit that makes them impossible to properly balance. An assassin that has no window of opportunity for response is not fun to play against, nor is it balanced. This is why Rengar got reworked, and why Talon, Leblanc and Kassadin lost their Silences.

Sometimes, a rework can also be used to give champions a more solid identity, such as Skarner's rework. Sure, you can still go with any hybridized Skarner build, but now he seems to do much better with a defense/mobility focused build.

If getting rid of binary balance and giving champions a focused design is boring, then go play DotA.

N3mO061 votes

i did like Rengar's rework, It soulved is lack of counterplay, but didn't solve the dualistic type of play: kill and killed, or killed and fell useless

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