Another Turret Suggestion
I suggest to make turret range longer against enemy champions while retaining its range for minions.
This could effectively punish bad dives more while forcing players to better calculate when to dive enemies.
This would also help alleviate some of the poke melee champions suffer in lane when attempting to farm under turret.
For Example, Teemo's Blind has such an insane range, low mana cost, and hardly any CD, and it not only chunks health, but denies a laner CS no matter how good they are at last hitting minions. But a longer turret range against champs could help prevent that utterly toxic play style from happening.