Another Turret Suggestion

Woodakoodashooda··13 votes·333 views

I suggest to make turret range longer against enemy champions while retaining its range for minions.

This could effectively punish bad dives more while forcing players to better calculate when to dive enemies.

This would also help alleviate some of the poke melee champions suffer in lane when attempting to farm under turret.

For Example, Teemo's Blind has such an insane range, low mana cost, and hardly any CD, and it not only chunks health, but denies a laner CS no matter how good they are at last hitting minions. But a longer turret range against champs could help prevent that utterly toxic play style from happening.

1 Comments

SuperLuigiLXIV7 votes

If a turret "dings" on an enemy champion, it should always get that first shot off. An attack reset on the tower so that it instantly fires when a champion gets turret aggro would help some abusive trading cases. Not all of them, but some.

More from Gameplay

More by Woodakoodashooda