Idea for Veigar's E

Gunpoint··1 votes·498 views

Okay so, Veigar's W is just, a dumb ability, and quite honestly, it has no counterplay. The other reason it's dumb is it's supposed to be a trap like all evil villains have, except veigar's isn't a trap. Nobody uses it to trap people in a certain area, they use it to land a stun on the enemy. So what if instead, it worked like this...

Veigar twists the edges of space around the 375-radius target area creating terrain for 2/3/4 seconds, enemies inside the terrain are silenced (works similar to Soraka's E except without the root and deals no damage). Enemies that touch the inside of the walls are pulled into the middle.(Not the outside edges)

Still keeps the basic idea of Veigar's evil supervillain trap, but provides some counterplay to escape/fight back. Also still is an effective escape tool for Veigar.

Edit: I play Veigar alot btw, and this is by no means supposed to nerf him. Just make him more interesting.

5 Comments

Pucking Purrfect1 votes

Hush my baby don't cry, everything will be okay.

Veigar

Lord Dusteon1 votes

Well, how are you going to buff Veigar for removing 310(+1.2AP) from his kit?

bad manner kid1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=bVVNAz29,comment-id=0001,timestamp=2015-01-16T20:47:21.420+0000)

Well, how are you going to buff Veigar for removing 310(+1.2AP) from his kit?

I assume this is a play on landing his W? If it actually trapped them in a closed space it would be fairly simple to land a W.

I admit Veigar isn't wildly OP or popular, but after one bot game against Veigar you can see how insane his stun combo can be.

Nicktoons1 votes

Seems too similar to viktor, and veigar is a mage his counterplay is that he's squishy as all hell and has no early game. Shut him down early and watch him become useless, Quicksilver sash/banshees veil can counter his cage.

Sire Hippington1 votes

nope, how would a insta silence with no escape have any more counterplay? why not simply changeing it to the walls pushing you into the middle if you try to cross the from within the aoe, reduce the aoe and duration slightly, increase the range, now you got a trap with some counterplay...

I think the main thing to change veigar are his ult and W. his ult is just a massive point n click nuke with no interesting gameplay, and his W is pretty usless unless you land the stun. while i don't have an idea for the ult atm, i would change W to work like hydra, a small aoe with full damage and a big aoe with falloff towards the edges. You could increase the total aoe and reduce the delay without makeing it to strong, allowing for somewhat reliable aoe-damage in teamfights

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