Warmogs Sucks
I see no reason to build Warmogs over Frozen Mallet unless I'm playing Garen or Mundo and want stupid amounts of HP regen. It just isn't really that good, the nerf was not necessary, especially with all the %DMG anyway.
I see no reason to build Warmogs over Frozen Mallet unless I'm playing Garen or Mundo and want stupid amounts of HP regen. It just isn't really that good, the nerf was not necessary, especially with all the %DMG anyway.
It does kinda suck now. I buy it if I need more hp for the purpose of being a sponge, but only If I have 3 heavy tank items. And guys guess what, that shitty passive doesnt even give you good hp back. It takes about 2 minutes to get a good amount of hp from it, AND minions. MINIONS CAN STOP YOUR HEALING BECAUSE THEY DID A SOURCE OF DAMAGE TO YOU.
Oh dear god this.
Minions stopping it is annoying. Jungle camps and cannon/super minions I can understand, but fighter/caster minions?
They need to increase out of combat healing to 5% and make it cancled by only champions, towers, and Dragon/Baron.
Then it would actually be useful. Especially with Zed running around killing full hp tanks in under 5 seconds.
if they were to make it to 5 percent and only champs, towers, and dragon/Baron.If they were to buff it they would make anyone who played a high health regen character obsolete becau
se any champ could build it and never leave lane.
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if they were to make it to 5 percent and only champs, towers, and dragon/Baron.If they were to buff it they would make anyone who played a high health regen character obsolete becau
se any champ could build it and never leave lane.
That's kind of the point. Warmogs is supposedly the ultimate "sustain over time" item, yet it heals for shit amounts! You can't DO anything while waiting for it to heal up. Especially since it takes 8 freaking seconds for it to kick in.
The only thing I think they should do is make it so minions cant stop the health regen, The only thing they should do to it right now is up the price of the warmogs
and lower the time it takes to go back instead of making it a ridiculous health regen because that spot for the ridiculous health regen goes to

If I was Garen or Mundo I would probably find more value in Spirit Visage. On champs without high innate regen Warmogs might make more sense. Dunno about Warmogs though. Last time I build one it was versus a heavy AP team after Spirit Visage when their ADC was just feeding.
I find warmogs works nicely on Wukong and Rammus, if only its regen wasn't cancelled by jungle minions.
I've found Warmogs works well on champions that otherwise lack regen in the mid to late game. If you don't have lifesteal healing back to full in 1-3 minutes can be quite valuable when you need to push after a team fight but can't afford to be low when they respawn.
exactly. i main mundo and i barely ever buy warmogs. why bother? randuins is always better option. it used to give a nice little power spike in the midgame, but now it's almost pointless. even later game, i'd rather have thornmail or locket than warmogs
Costs 700 less than Frozen Mallet, but you may forget that Frozen Mallet also has a very nice unique passive AND gives 30 attack damage.
Frozen Mallet: 700 Health, 30 Damage, Unique Passive Warmogs: 800 Health, Unique Passive Choice?
What about option three, Randuin's? That's 500 health, I think 50 armor, plus a nice passive and a great active. It's comparably priced. Not to mention it builds from far better items.
i almost always buy randuins on tanky champs. hell, i even buy it on off-tanks
You forgot the 800g more you'll have with Warmogs
Not saying that makes it better. Both arn't really all that great. But if you need the HP on the cheep it's not bad.
Honestly Garen makes better use of another health + resist item rather than a Warmogs. He regens fast enough out of combat to not really need more.
my 100hp/sec in aram with garen tells me that I really want more, lmao
truth, truth.
Honestly Garen makes better use of another health + resist item rather than a Warmogs. He regens fast enough out of combat to not really need more.
Exactly this. Garen's W passive makes it a much better deal to build health + resist items like Sunfire/ Omen/ Visage/ Veil/ GA. I like to build damage on him, so I typically go Tabi + Sunfire + Visage + GA for tank items, with an early Ghostblade and a Black Cleaver later on.
What do you mean taking 200 HP off of an already sub-par item whose only purpose was to provide tons of raw HP was a bad idea?
What do you mean there are items with only 100 less HP that offer OTHER stats and utility?
I would say that reducing the HP for tons more regen is a huge buff when the passive kicks in, and a net buff to the item itself because it has a distinct purpose that it is filling.
Warmogs was barely worth buying when it gave 1k hp. now that it's 800.... ugh.
It almost makes me as sad as the removal of sotd
Umm... Are you sure you're using it right? Having plenty of resistances before you build it makes it a wonderful item.
When I pick up Warmog's, it gives me indefinite sustain outside of fights and in them I last noticeably longer. Combining it with Spirit Visage makes me last even longer.
This. People do not know what they are talking about.
Warmogs is a great item.
cuz warmogs is cheap and frozen mallet is expensive as fuck
That's why you build giants belt and just sit on it until it is a good time to finish the mallet or you just you know build good defensive items like Randuins, Banshee Veil, Spirit visage and all that
I mean lets be honest. the real issue here is that their is a lack of choices for defensive items. As a 6th item I can choose between 3-4 shitty items.
yeah, warmogs is terrible now. Big change from when it was a must have item for every tank. Back when it stacked off unit kills. R.I.P. 5 warmogs one FoN Voli ;.;
Eh, Warmogs is really good against a team that's heavy on AP. It's also not bad when paired with items like Frozen Heart and Thornmail.
It seems to me that Health should be more than just maximum HP at this point.
You buy Armor and Magic Resist for a solid reason. What do you buy specifically HP for over, say, lifesteal items that have unique passives that keep you just as safe from being bursted as bonus HP would? Or what about tenacity items so you can avoid taking all of the damage? Or CDR so your champion can do what it's supposed to more quickly and more often?
HP has little purpose now especially for melee champions that want any damage items whatsoever. It needs a serious rework as a stat.
i main mundo and i hardly ever buy warmogs. why even bother? you get more defense from having a spirit visage and randuins. i'd rather be pumping the gold into health AND other stats/passives/actives. it used to be such a huge powerspike, but now it's kinda just a wimpy add-on that you buy if you just want more health but dont know what to buy. i mean, by the time i have sunfire, sv, randuins, and boots, im usually leaning more towards either a locket or thornmail, not the slight power spike gained from a warmogs.
This is exactly what I said when I saw the amount of health given by the new Warmogs; Frozen mallet gives you 100 less health, but gives you 30 damage and gives a slow to your AA. Kinda pointless if there's literally a better choice to getting that item NO MATTER WHO YOU ARE. Ok, maybe Mundo and Garen benefit more from Warmogs, but those are just TWO characters!
But Garen would actually benefit some from the slow and Mundo does auto attack as he does already get 100-199 AD from his E
I find warmogs to be a great starting item because it is cheaper and gives you far better sustain then a frozen mallet. When I play voli, trynd, or any other tank I rush warmogs.
why would you rush warmogs over randuins or sunfire or visage. or bv? Once I have all those + boots I might consider getting warmogs.
because you get more sustain from a warmongs then randuins or sunfire and depending on if im going against an ap or ad I build a visage or a sunfire after the warmongs. I very rarely build randuins early.

warmogs gives you health and situational hp regen. All the others give you a good amount of armor/mr + health + a usable passive.
So you would not call being able to leave a team fight for the 8 seconds it takes for the warmogs to kick in and then go back in to the fight with full health or close to it "a usable passive". I guess its more of play style because I play to tank and sponge damage unless there is a
or a
any champ that does percents of health as damage I like to build up my health. especially because my rune page for most of my health regen tanks is 9%health and 55 flat health.
I would not. If you have to leave the team fight for 8 seconds the fight is over by the time you get back. It is situational when the enemy team has poke or during skirmishes.
So no I do not consider it a usable passive.
On the same topic. Health is really ineffective as a stat. It only because good when you pair it with resists.
Warmog's has its uses against poke heavy comps, especially against comps that have almost nothing but magic damage and you need a big health item. But there is no way that Frozen Mallet comes even close to how mediocre that Warmog's seems. For 800 extra gold, you get 100 less health, 30 AD, and a minor slowing effect. There is no way that a little bit of AD and a minor slowing effect comes close to a massive health regen passive and a little extra health. And that doesn't even take into account how much better Warmog's Armor's recipe and combine cost is.
It comes very very close as a 6th item when gold doesn't really matter. Item-slot wise, mallet is very competitive with warmogs.
If gold doesn't matter and they are being considered for a 6th item then yes, you can make arguments for both items, but only if AD matters on the champ you play. If you are playing a tank or AP (as a mage or an AP bruiser), the Warmog's is strictly better, no question. Like on Nautilus, Warmog's is leagues above Mallet, as it is for just about every other tank in the game. And until you get to your 6th item Warmog's is strictly better simply because Mallet is so terrible.
Actually even if the AD doesn't matter you still get a slow on-hit which will enable you to peel better for your carries even when your abilities are on cooldown
That is true if you are against a dive-heavy comp, but with how many champions now have gapclosers and how mandatory Flash is on every champ that slow is a lot weaker, not to mention that just getting slow is not worth spending 800 extra gold while also having a terrible build path to build into it.
Sure it is worth it if it is your last item after all then slot efficiency is what matters not price
lol which nerf was that? Nerf 1, 2, 3 or 4?
I agree completely, its a totally useless item for the amount it costs
I wish the out of combat regen didn't take so long to kick in. 5 seconds instead of 8 would be nice.
most items that only provide health or only provide one of a resist are bad. IE thornmail or warmogs. Frozen mallet is slightly less bad. Yeah get frozen mallet every time. At least it helps a tank do there job better.
Kinda fun with
- run out of combat, get far away, then come back a little bit later with a ton more health than expected and take a tower.
Frozen mallet sucks too lol