Kindred Changes
Goals: Better shape Kindred to fit their Thematic, remove parts of their kit that make them toxic or overpowered in certain situations and increase the Visceral feel of playing the champion. You don't chose the champion, they chose you.
Passive: Remains the same except Lamb will mark monster's and Wolf will mark champions. Why- Lamb represent's peaceful death and acceptance, Wolf represents the opposite. It doesn't make sense that Lamb marks champions when Champions are sure to fight her, monster's will too but are probably more accepting of it.
Q: Dance of Arrow's
Remains the Same
W: Wolf's Frenzy
Wolf fully manifests in the area as a Small Wolf instead of being a floating head. He will prioritize whatever target Kindred is attacking and will dash to new target's whenever she switches targets, if someone is marked with Mounting Dread, Wolf will attack that target regardless of who Kindred is Attacking and apply Mounting Dread himself.
E: Mounting Dread
Functionally the Same but has more synergy with her W, procs faster because Wolf can proc it too and if a target is afflicted with Mounting Dread Wolf will relentlessly pursue them even outside of Kindreds W.
R: Twin Hunter's
First Cast: Upon activation Wolf will grow in size and lamb will mount him, they will gain increased movement speed towards enemy champions for 15 seconds. Using Lambs Q while mounted causes Wolf to dash in a direction, if dashing into a Champion he Bite's them dealing Magic Damage equal to a percentage of the target's Maximum HP. If a champion is marked by Kindred's E Wolf can dash Twice the distance in order to reach them.
Second Cast: Lamb can dismount Wolf by recasting her R, doing so causes her to leap in the opposite direction and shoot an arrow at the ground creating a small area that over 4 seconds heals allies who stand within it scaling with the amount of damage that Wolf and Lamb did during their Twin Hunt.
Note's: Kindred ride's Wolf on several Occasions and in their artwork Wolf is much larger than she is. The Second Cast of her R could be a bit too much but i felt like it's okay if she has to deal damage in order for it do anything significant, it's also not an Instant heal. I think to make this work some number's would have to be moved around a bit but overall i don't think it would be too difficult to balance, in addition because her Ultimate is not longer so game changing her Pro Play wouldn't be as powerful as it was in her Hay Day and playing as Kindred doesn't make you scared of using her Ultimate in fear that you'll let the enemy win.
Do i think she needs a rework? Absolutely not. Does she need buffs? Absolutely not. But is her thematic and gameplay conflict an issue? Yes.