ppl seem to think that because janna makes assassins cry, then assassins should be able to one shot the adc when janna isnt around. Well. I think that they shouldnt have picked the fucking assassin into janna, just like I shouldnt pick draven into zed or rengar or talon.
Assassins do NOT need 1 shot lvls of dmg to be useful. They only need to "poke" the target out. Thats plenty of reward. If you want to balance assassins, you need to nerf adc's sustain, get rid of thornmail, do not allow so many "over the wall" abilities, only allow assassins to jump walls, and make assassins very safe, but unable to typically one shot the target. Then you have a unique class that has unique gameplay and they arent doing toxic lvls of dmg. They have a very good nich as the most mobile champions in the game and they can rely on that instead of insane dmg and snowballing.
Then you go and make bruisers do the same dmg as assassins, but they should have passives that give them some initial invulnerability and do not give them any means to escape a fight. Then you scale back the tank dmg so that it is less than bruisers, but give them more tankyness and more lockdown or give them some disengage so that they can support the bruisers who have no escapes. Tanks and bruisers would then go hand in hand. They have related strengths, but at different intensities and the abilities of one complement the weakness of the other.
Poke and assassins would work similarly. Poke is long range. Assassins are short. Poke the adc, then assassinate the adc. Poke is not garunteed bc skillshot. Assassination guaranteed on poked target bc hella mobile assassins can jump over walls and evade everything you throw at them. Its riskier than poke, but more garunteed to do dmg when you need dmg to be dealt. Sustain just needs to be balanced so that there is time for the skilled assassin to jump in and do the dirty before the poke is healed up.
From an adc's perspective, this is much more balanced because teamwork is needed to do the jobs. Just like the adc needs to use teamwork and go with the flow instead of dictating it. It also makes assassins hella unique because they are the only ones going over walls all the damn time. That fits their "theme", too.
Why the fuck is fat ass gragas just leaping thru cliffs in the jungle and doing insane dmg??? HAS ANYONE THOUGHT THAT MIGHT BE STUPID? Hes a tank with disengage. He doesnt need wall mobility. He needs a team backing him up with dmg and he needs to be there to give slows and his ultimate when shit hits the fan. Why is he "assassinating" the adc from out of the fog of war? Hes fat as fuck and drunk to boot. Should make a terrible assassin. Prolly cant even walk a straight line much less jump up and over a fucking cliff like the dragon pit.
This is a simple game with simple themes. Why is it so fucking broken? Assassins = slipery. Archer = Range. Poke = more range. Tanks = ...wrestlers. (can pin u down and hold you there)
But as it stands, Tanks=Assassins, Assassins=Tanks, Archers = Targets, Poke =...whens the last time I saw a poke comp? Its pretty balanced now that nid isnt oneshotting the adc anymore. Oh wait. Thats why we dont see it. Its fucking balanced.