Acceptable levels of burst

Woook3r··2 votes·306 views

The level of dmg zed did to me after i bought qss was acceptable for an assassin. He did around 80-90% of my hp. As a result, I had to back to the fountain, we lost a tower, and some of our team died for nothing. Thats enough reward for slippery zed. The fact that I had to spend 1300 gold to balance zed is fucking stupid.

7 Comments

Mecha MaIphite1 votes

Just abuse AD/HP items item 3053

Woook3r1 votes

Yea. The trick is to abuse the game to win. Ok that doesnt fix the problem. The problem is that the game wasnt fun to win or loose.

Games arent about winning to me. They are about having a beautiful game everyone can enjoy. If the best players arent having the most beautiful games, then the game is fucking broken. Oh wait. Look at lcs.

Woook3r1 votes

ppl seem to think that because janna makes assassins cry, then assassins should be able to one shot the adc when janna isnt around. Well. I think that they shouldnt have picked the fucking assassin into janna, just like I shouldnt pick draven into zed or rengar or talon.

Assassins do NOT need 1 shot lvls of dmg to be useful. They only need to "poke" the target out. Thats plenty of reward. If you want to balance assassins, you need to nerf adc's sustain, get rid of thornmail, do not allow so many "over the wall" abilities, only allow assassins to jump walls, and make assassins very safe, but unable to typically one shot the target. Then you have a unique class that has unique gameplay and they arent doing toxic lvls of dmg. They have a very good nich as the most mobile champions in the game and they can rely on that instead of insane dmg and snowballing.

Then you go and make bruisers do the same dmg as assassins, but they should have passives that give them some initial invulnerability and do not give them any means to escape a fight. Then you scale back the tank dmg so that it is less than bruisers, but give them more tankyness and more lockdown or give them some disengage so that they can support the bruisers who have no escapes. Tanks and bruisers would then go hand in hand. They have related strengths, but at different intensities and the abilities of one complement the weakness of the other.

Poke and assassins would work similarly. Poke is long range. Assassins are short. Poke the adc, then assassinate the adc. Poke is not garunteed bc skillshot. Assassination guaranteed on poked target bc hella mobile assassins can jump over walls and evade everything you throw at them. Its riskier than poke, but more garunteed to do dmg when you need dmg to be dealt. Sustain just needs to be balanced so that there is time for the skilled assassin to jump in and do the dirty before the poke is healed up.

From an adc's perspective, this is much more balanced because teamwork is needed to do the jobs. Just like the adc needs to use teamwork and go with the flow instead of dictating it. It also makes assassins hella unique because they are the only ones going over walls all the damn time. That fits their "theme", too.

Why the fuck is fat ass gragas just leaping thru cliffs in the jungle and doing insane dmg??? HAS ANYONE THOUGHT THAT MIGHT BE STUPID? Hes a tank with disengage. He doesnt need wall mobility. He needs a team backing him up with dmg and he needs to be there to give slows and his ultimate when shit hits the fan. Why is he "assassinating" the adc from out of the fog of war? Hes fat as fuck and drunk to boot. Should make a terrible assassin. Prolly cant even walk a straight line much less jump up and over a fucking cliff like the dragon pit.

This is a simple game with simple themes. Why is it so fucking broken? Assassins = slipery. Archer = Range. Poke = more range. Tanks = ...wrestlers. (can pin u down and hold you there)

But as it stands, Tanks=Assassins, Assassins=Tanks, Archers = Targets, Poke =...whens the last time I saw a poke comp? Its pretty balanced now that nid isnt oneshotting the adc anymore. Oh wait. Thats why we dont see it. Its fucking balanced.

Dediguise1 votes

spending 1300 gold to deny a carry 250+ gold every 90 sec seems pretty gold efficient to me

Woook3r1 votes

On the other hand. Armor helps you against everyone including towers. MR helps you against everyone dealing magic dmg. HP helps you against everyone including towers.

QSS is for zeds ultimate. Hmm. Even after using qss, I was useless in that fight and we lost a tower. Hmm. Doesnt sound like I ruined zeds day does it?? The point is that he didnt need to kill me.

1)He needed me to exit the fight and killing me isnt the only way to do it. 2) If I had been hit by some poke, and then zed had done dmg to me, I wouldnt have even had time to use qss and even if i did it wouldnt have helped me. So zed can still kill me even without his ult, just like ap ekko can kill without the ult. You just need to use your teammates dmg to complement your burst and thats the point.

Dediguise1 votes

So I pulled your game.

  1. As an adc he should be able to blow you up, no questions asked

  2. You had 4k gold less than your counterpart on the enemy team meaning you were behind in items and xp

  3. You're team should not have fought without you.

  4. with zed ult down you had 90 sec to push an advantage... you failed

  5. Your team had no instant CC to deal with assassins, even though they had two.

Tldr

You got outplayed and outpicked and you are asking for an item to exist to offset both. That is not balance.

Woook3r1 votes
  1. he did blow me up. It just cost me 1300 gold to avoid the grey screen. I was in the back of my team, but after he ulted and got away, I couldnt even participate in the fight afterwards. That should be the way it always is regardless of if I buy qss.
  2. Having a 30-40 second grey screen because zed has no counterplay if you cant rush qss means I cant farm after the fight. That would be the reason I was underleveled and under cs. And you cant say it was my fault. Yasuo fed zed and I was always behind my support. The only way to avoid my deaths would have been to stay in the base where he couldnt find me. Whenever I would go out with my support to farm my lane under tower, zed shows up in 20-30 seconds to dive me. Thats not cool. No ammount of skill can allow me to carry when trying to farm under tower results in 30 seconds of farming and then 40 seconds of grey screen.
  3. Yes. THey should have given up the tower. All because of zed. Why should zed get to one shot me, then provide his team with 800 gold from the tower? Its more balanced if he pokes me out, doesnt get the kill and then they get 800 gold from the tower.
  4. How does this mean I got outplayed?

I didnt get outplayed or out picked. YASUO got outplayed and MY TEAM got out picked. Where was MY chance to carry the game? What item am i asking for to fix it? I am asking for counterplay and to have a chance at carrying the game.

My point is, zed can carry by forcing me out of the fight. He doesnt also have to have the ability to cc me for 40 seconds + the time it takes to leave base by oneshotting me. I am saying that zed is "balanced" because you can buy qss against him.

He would be more balanced if you didnt have to buy qss to survive his burst and if he was a safer assassin. Less dmg, just as squishy, safer due to better mobility. If you do that, then zed just needs to wait until I take dmg, then he engages me and oneshots me. Or if he wants to go initiate, he has to deal with the fact that something might heal me back to full hp. So he has risk in that he might do nothing if he does something at the wrong time. Its not risk in that he will die. Its risk in that he will be ineffective. OK?

Let stormraiders grant 100% tenacity, then he gets out 100% of the time. That can mean you lower his dmg. If you lower his dmg, then hes not oneshotting me before I can buy qss. If hes not oneshotting me before I have qss then I can fight back. If I can fight back then I have counterplay. If I have to be careful about the way I fight back because I only have 20% hp, then I have to be more careful not to take AOE or splash dmg because im at only 10% hp. That means I wont be positioning as aggressively and I wont be dealing a lot of dmg. Against some teamcomps that have a champion like malaphite, I may just have to back to fountain because death is garunteed if you have 20% hp and malaphite has his ulti combo. If I have to back to the fountain, then zed gets to have the turret. If I back to the fountain instead of waiting on my grey screen, it means I can still participate in farming later.

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