Spellvamp should not be lowered to 1/3 for certain AOE spells! Here's WHY...

xxxMadLionxxx··5 votes·686 views

So as we all know, spellvamp heals for a percentage of damage done by spells. That percentage is then lowered to about a 1/3 for AOE/multitarget spells. This makes sense as AOE spells can potentially hit 1-5 champions multiplying the total damage and healing done by 1-5 times. Not to mention if minions are hit as well.

Just as an example, if lvl 18 Karthus ults the entire team for 1100 magic damage per champ, then he would do a total 5500 damage (1100x5 champs). If he had 15% spell vamp and spell vamp did not have a lower percent of healing back for AOE spells, then he would heal back 825 (5500x0.15). So yea, it makes sense that spell vamp be reduced to 1/3 for AOE.

What does not make sense is spells that can hit multiple targets but do not multiply the damage done being reduced to 1/3 spell vamp.

I'm talking about Lucian ult for example. The ult can hit multiple targets, but only 1 target can be hit at a time. Thus, there is no multiplication done to the total damage of the spell. Meaning, if lvl 18 Lucian ult can do 4000 physical damage, it will only do 4000 physical damage no matter how many targets it hits. Yet the spell has always been penalized as an AOE/multitarget spell for the purposes of spell vamp and item 3116 .

I brought this ult as I'm an ap Lucian main and I've aways notice this and ignored it as ap Lucian is not the best way to play Lucian, but with the new ad item item 3812 which has spell vamp for physical damage, I thought riot should re look at spells that are AOE, but don't actually multiply the damage done.

6 Comments

Drive By Max1 votes

So then karthus should get the max spell vamp? Because his ult doesn't multiply damage done. Lucian just does it over time versus all at once.

xxxMadLionxxx3 votes

{quoted}

So then karthus should get the max spell vamp? Because his ult doesn't multiply damage done. Lucian just does it over time versus all at once.

Um.... I think Karthus ult does the same damage to all targets, effectively multiplying the total damage.

Drive By Max1 votes

{quoted}

Um.... I think Karthus ult does the same damage to all targets, effectively multiplying the total damage.

Effectively, it is, however practically, it is not. Each instance of the spell only hits one target once. It does hit multiple targets however.

Lucian's ult can effectively be the same way. Each instance(bullet) only hits once, and applies the damage, however it can hit multiple targets. Effectively multiplying the damage by the number of bullets he shoots.

Hupsis1 votes

In my opinion aoe spells should give 75% effectiveness of spellvamp for the first target hit and each additional target has 25% effectiveness.

Ability such as Lucians ult should probably be considered as a single target ability since it can only hit one target per bullet.

EndlessSorcerer1 votes

I wonder if it would be a good idea to divide the effectiveness of spell-vamp by the number of targets hit.

If you hit 1 target, it is 100% effective. If you hit 2 targets, it is 50% effective for each. If you his 5 targets, it is 20% effective for each.

This would mean that a spell would heal you for roughly the same amount regardless of how many enemies it hits, which may or may not make it easier to balance.

While some champions like Vlad and Morgana may see a decrease in their healing if they hit entire minion waves, they would see an increase in healing when fighting isolated targets (since the healing on their AoE abilities isn't only 33% effective).

Lowel1 votes

Swain say HI ! DoT and AoE only have 1/3 of healing with spellvamp. Some masteries are useless for him since he get only 1/2 of the masteries. I understand you have some champs like Karthus and that can be really OP, but many champs have kits that work poorly with what Riots is doing right now.

So Swain have a DoT that do 100 damage, and have 15% spell vamp. He won't get healed of 15, he will get healed for 5 hp. Swain have a snare that do 100 damage to any champs inside, I can understand that can be OP (hitting 5 champs, do 500 total damage and regen of 85 HP) but hitting 5 champs with a skill shot should be rewarded properly (I played hundreds of game with Swain and hitting 5 people with the snare is really an epic play). But right now you get healed of 25 hp.

Meanwhile you have all the new sustain marksman/AD items, masteries.

Just looking at some stream yesterday, I saw some low level champs getting regen from 10% at 100% in less than 1-2 mins.

I think target AoE should get 1/3 of the spell vamp. Skill shot should be rewarded (or nerfed on monsters/minions) totally.

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