Make Teleport Cancel Homeguards
This one change would single handedly fix the Hecarim top lane terror without even needing to fully nerf him and would fix alot of other issues associated with the TP homeguard strategy.
This one change would single handedly fix the Hecarim top lane terror without even needing to fully nerf him and would fix alot of other issues associated with the TP homeguard strategy.
This post is designed to bait you into a trap O,,o
Against forum rules :3
...What issues are associated with the TP Homeguard strategy? It requires spending at LEAST 1275 gold on pure mobility and using a 5 minute cooldown summoner spell.
[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=bIEKKnYA,comment-id=0001,timestamp=2015-04-20T21:27:11.919+0000)
...What issues are associated with the TP Homeguard strategy? It requires spending at LEAST 1275 gold on pure mobility and using a 5 minute cooldown summoner spell.
That it makes some champions really OP, look at hecarim, this one startergy makes him have a super engage equal to more than a sivir ult and gives him insane damage when he really shouldn't, he gains what (upto 100 AD from it) making a tank able to deal 50 -75% of an ADC's health with just 1 ability.
That it makes some champions really OP, look at hecarim, this one startergy makes him have a super engage equal to more than a sivir ult and gives him insane damage when he really shouldn't, he gains what (upto 100 AD from it) making a tank able to deal 50 -75% of an ADC's health with just 1 ability.
or you can well you know... blow where he is and watch him lose most of that extra ms... or you could well i don't know... not overextend yourself and leave yourself open to homeguard teleport engages?
or you can well you know... blow where he is and watch him lose most of that extra ms... or you could well i don't know... not overextend yourself and leave yourself open to homeguard teleport engages?
Since when do you have to overextend to die to Hec? He can just kill you even if you're under your tower or in your base due to mobility and killing squishy champions in a short time frame. He can also just choose to teleport behind your team during a fight as well if you know, people use wards.
That it makes some champions really OP, look at hecarim, this one startergy makes him have a super engage equal to more than a sivir ult and gives him insane damage when he really shouldn't, he gains what (upto 100 AD from it) making a tank able to deal 50 -75% of an ADC's health with just 1 ability.
Remind me again, what ADC's base health makes 100-300 AD (assuming he somehow gets 1k bonus movement speed at rank 18) take out 50%+? Because I can't think of a single champion who loses over half their health to one 300 bonus damage attack (less after resistances).
Additionally, you could just have literally anyone apply any damage or debuff to remove his entire movement speed.
So we have to essentially nerf every champ just because one champ gets more benefits from this?
I HAVE THE SOLUTION! PRAISE THE BABY JESUS!! How about we make homeguard buff cancel teleport? I know it is pure genius. I dont know what this jabronii was thinking when he wanted teleport to cancel the homeguard buff. My idea though is the answer the everything.