Urgot should be considered the new Juggernaut standard
and with this, scrap the old "rule set" that makes most other juggernauts obsolete and useless (the same rules that Urgot himself barely adheres to, go figure);
- Low CC
- Low target access
- Low range
- Low utility
- Unreasonable damage
this design makes juggernauts way too limited and feast-or-famine and shoves them too far away from what is otherwise a completely reasonable role; less mobile melee carries who make up for it in bulk. Urgot is quite a healthy design despite ignoring most of this, whereas plenty of juggernauts who follow these rules tend to be champions that are despised even when they aren't overperforming. Honestly, as much as I don't really care for new Urgot overall, it's the first juggernaut in a while that actually feels like a well thought raid boss - he's able to contribute to teamfights, his contributions don't entirely revolve around absolutely shitting on his lane opponent to have any value to his team, and he is easily the least binary juggernaut in the game because of it. Comparing him to juggernauts relatively recent around him; Yorick and Illaoi are way too dependent on long-cooldown setups and tiny skillshots, and Aatrox barely even feels like a juggernaut with how he rushes you at 800 MS, nukes you and then waddles away with his revive; also he blows ass if he doesn't stomp the soul out of his lane opponent, but this might be more soloQ related.
Designing new juggernauts (and maybe, fingers crossed, handing out small updates and tweaks to existing ones) closer to what Urgot is capable of would do a lot of justice to the class and would be an easy fix to most of the issues they've had fitting 'in' with the game.
this post is kind of messy, sorry
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