Here is an idea for buffing the common ADC
ADCs are meant to deal consistent physical damage over time using autos and a few abilities from range, and take towers and other objectives quickly. To me, damage seems fine once items are gotten, so not much to fix their except maybe pricing or a few scalings.
But the bigger part is their tower killing ability.
ADCs are tower takers. They are designed to take structures faster than most of the other champions in the game. But currently, other champions are doing their job to almost an equal amount. And since ADCs are one of the squishiest, defenseless champion groups in this game, players are getting encouraged to go safer, more "defensive" champions, many of which are not ADCs.
So to fix this, why not make towers have a specific trait.
#Ranged auto attacks from marksmen class champions deal normal damage while all other forms (melees, AP scaling autos, abilities, spawns like voidlings, items, etc...) deal a reduced amount.
This way, the ADCs keep their role and "need", and while not totally becoming a necessity in every game, they are a far better option than just the "play whatever because it likely will be better than any ADC besides Caitlyn, EZ, Vayne, Twitch, and Jhin" bot lane mindset we seem to be currently be moving towards.
was nerfed,
lost its first passive for a passive only 2 ADCs Twitch and Vayne, can use often enough to make it worth getting,
was added, but its passive only applies to the first ability and has a low MR stat,
got a decent nerf also, and while needed, it still hurt a bit,
no longer gives them the little bit of MR from the aura). ESPECIALLY for against AD based assassins, we are seeing a very weak position for ADCs. Even pros agree that this is the weakest ADCs have been for a very long time. With many AD based assassins being popular, and with no universal armor items for all ADCs to use effectively without hurting their damage output in existence, I can see why AP champions are becoming popular in the ADC role.
is great for them. Provides defensive and offensive stats as well as a safety passive for countering bursts of damage.