That's not a juggernaut move.

The Ecdysiast·7/20/2019, 5:37:17 PM·1 votes·1,339 views

So, what is a juggernaut? By Riot's explanation, it's a raid boss. A character intended to be able to 1v1 anyone and usually take 2 or 3 enemies to take down. A fed one can usually reliably 1v2.

But... Mordekaiser's ultimate is completely counter to that. He makes it so you are not allowed to use the intended counter-- teamwork.

That's all I've got to say about it. Just realized it was really odd to have a move that goes completely opposite the theme of the subclass.

4 Comments

TakaDama7/20/2019, 6:28:23 PM1 votes

Not sure if the definition changed some time since the Juggernaut update years ago, but juggernauts then like Darius, Illaoi, Yorick, Udyr, Nasus, etc. had the following qualities:

High damage potential High durability via tankiness and/or sustain Limited or situational crowd control Limited mobility

That last one is bolded for a reason; while juggernauts can be raid bosses in teamfights, their lack of mobility in most circumstances means they can be kited and weakened substantially beforehand. This is especially true for Illaoi and Darius, who have no innate move speed steroid or disengage (Illaoi can somewhat engage with W).

Mordekaiser is no different in this regard, and honestly the way his ult works now is actually a bit refreshing direction for juggernauts in general; as opposed to being an early game lane bully that punishes your top for having the jungle gank them (Darius, Illaoi, maybe Urgot) or a late game split pushing god (Nasus, Yorick), Mordekaiser seems to be very much a juggernaut that capitalizes on 1v1s.

NemeBro7/21/2019, 1:36:05 AM1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=bAkRGoto,comment-id=,timestamp=2019-07-20T17:37:17.111+0000)

So, what is a juggernaut? By Riot's explanation, it's a raid boss. A character intended to be able to 1v1 anyone and usually take 2 or 3 enemies to take down. A fed one can usually reliably 1v2.

But... Mordekaiser's ultimate is completely counter to that. He makes it so you are not allowed to use the intended counter-- teamwork.

That's all I've got to say about it. Just realized it was really odd to have a move that goes completely opposite the theme of the subclass.

Dueling is not necessarily a big juggernaut strength. It's often commonly part of their kit, but being slow fatasses means that certain ranged duelists can kite them out and DPS them down, and the class that is tooled to be the best at dueling generally speaking are skirmishers, of whom almost any can beat almost any juggernaut in a 1v1 as the game goes on.

MasterYi will beat literally any juggernaut in the game in a duel, even Nasus who is otherwise the best juggernaut duelist and even tends to beat most skirmishers in a 1v1.

Nasus Trundle Yorick are IMO the best duelists among juggernauts (some more recent ones like Aatrox or Morde might deserve a spot but not enough experience for me to say), and of those only Nasus can beat most skirmishers in a one on one I think, and like I said even Nasus loses to Yi unless he can literally one-shot him with his Q. Even some divers might be able to manage it.

So basically, dueling isn't necessarily a juggernaut's primary strength.