Jhin ult damage buffed again
Funny how almost everytime they buff him, his ult damage goes up
as if Riot wants him to 100-0 someone from range
Funny how almost everytime they buff him, his ult damage goes up
as if Riot wants him to 100-0 someone from range
As a Jhin main, his R did not need a buff, at all. I'd easily take an R or a Q nerf in favor of him not needing money like it's oxygen. He ends up broken really fast if he can secure 2-3 kills early on, but he hits like a wet noodle if the person he's with "accidentally" takes his kills.
But yeah if he gets fed, Jhin will go 22/3/0 so maybe tone down that W and R.
At least it's a skillshot, I guess. But Jhin is treading dangerously close to "wtf why does this exist" territory.
There's really nothing else to buff. His autos hurt. His Q hurts. His W hurts. His passive is fantastic. With how his kit works, buffing any sort of base values quickly spirals out of control.
His ult is kind of lackluster. The cooldown is long and it makes him totally vulnerable, but it can feel like it does no damage unless the enemy is about to die or you've built lethality.
I think "CDR Jhin" is gonna become a thing. Start lethality, then get Essence Reaver instead of IE, maybe grab runes like Transcendence and Presence of Mind, and you can just trap the everloving crap out of the bot lane and spam your ult at the enemy.
There's really nothing else to buff. His autos hurt. His Q hurts. His W hurts. His passive is fantastic. With how his kit works, buffing any sort of base values quickly spirals out of control.
His ult is kind of lackluster. The cooldown is long and it makes him totally vulnerable, but it can feel like it does no damage unless the enemy is about to die or you've built lethality.
I think "CDR Jhin" is gonna become a thing. Start lethality, then get Essence Reaver instead of IE, maybe grab runes like Transcendence and Presence of Mind, and you can just trap the everloving crap out of the bot lane and spam your ult at the enemy.
The artificial limit on his attack speed and reload time makes it impossible for him to compete late game with the current itemization, despite him doing a lot of damage.
When you factor in the reload time, Jhin's overall damage in team fights is atrocious, especially with fights only lasting a couple of seconds. He only gets four autos every ~6 seconds, and if even one of them doesn't crit, his damage is neutered.
i.e. ignoring everything except for items for simplicity: with IE, RFC, PD, and GA, at level 15, Jhin does about 2292 (+25% missing health) damage in 5.8 seconds. Any other non-Draven ADC with the same itemization, ignoring any abilities, will do a little over 3000 in ~5.5 seconds. With team fights being over so quickly and the game being focused on 'kill them before they kill you,' the constant damage output is much more important than Jhin's inconsistent and unreliable damage.
Unless crit itemization goes away or the reload mechanic is changed, it's unlikely they can make him a good pick without breaking his auto damage.
Jhin deals as much damage as an adc in late game only when he has bullets, the reload time makes him shit at dealing with tanks which is his claer weakness
Jhin is the best adc to pick when viable, and when the enemy team has 5 squishy / half tanky targets, or not 5 but 3 or 4
Jhin doesn't fight like other adcs in teamfights because of his low attack speed and reload mechanic. Of course he doesn't deal well with tanks, that's his weakness. However he basically 2-3 shots squishies, while being relatively safe himself. He has to rely on either high AS for MS conversion and proper positioning or other teammates to not be run over by frontline or ranged enemies. He deals better with squishies than other adcs except maybe Draven.
His ult deals A LOT of damage
It's just hard to use because of the drawbacks you listed
They shouldn't have increased the damage, but maybe increase the range by 100 or 200 to make it easier to use
It really doesn't do that much damage to full health champions.
In aram DH, ultimate hunter, presence of mind and CDG are fantastic for lethality Jhin spamming ult. Never tried it in SR though, probably with some changes.
His ult does more damage the less health you have. It should be useless against full health enemies, but powerful against low health enemies. Picking off the runners is basically his job, after all. Just don't be a graduate from the Prometheus school of running away from things and hide behind your allies when you're low and you should be fine.
Great comparison right there. It's amusing to see how people try to dodge in the same manner everytime, once you get the hang of Jhin's R.
It's Jhin... who wouldn't wanna buff his ult? He basically needs it for getting people because it is a skill shot and he only shoots like 4 bullets every single time. [slayer-pantheon-thumbs]
Duh, he's a sniper
Wasn't that Zoe? She doesn't look like a sniper but she does all a sniper would do. Oneshotting from 3 screens away.
His ultimate doesn't do that much damage, unless he is ahead. You are more likely to use it only to kill low health targets or in team fights to slow and do damage from afar. And his ultimate is 4 skill shots, it's not like a point and click ability like Caitlyn's ultimate, he is vulnerable while channeling it. Recently he received a buff to his Q, he doesn't need more buffing in general. There are more viable ADCs than him, his inability to increase his attack speed (besides from leveling), reload mechanic and having only 4 AA don't make him a valuable pick as now.
Yes but 4.
He needed it, honestly. Ult feels pretty underwhelming right now.
I know it's kinda comparing apples or oranges, but what about cait?
In super old days caits ultimate dealt some serious damage (cause overall AAs were alot weaker), but now it's glorified normal AA with better range. It's damage is, at best, good at securing the kill, but where other ADCs have ultimates that help them through whole fight, cait is pretty much a 2-ability champion with R only usefull if she fails to finish her target.
I know she's not weak or anything, but her R design should be revisited to match current game.
Same goes for Sivir where she has ungodly pathetic ultimate-steroid, that had alot more sense when strategizing was alot more important. Now anyone with
has pretty much sivirs ultimate in an item. Doesn't mean sivir is weak, but again, her ultimate is outdated as hell.
I can certainly see where youre coming from, but Cait's ult is meant to be a literal snipe. I wouldnt mind seeing new ideas, but I don't think it needs to be changed.
Caitlyn is one of my mains, and I think she needs a slight buff to her auto attack animation. Its so incredibly easy to cancel her autos and it happens accidently all the time. Id like to see her autos go off just slightly faster.
As for Sivir, her ult is a team coordination thing. Its extremely good for teamfights, but not so good for herself. I can agree that it is a bit outdated.
I think the reason is probably because if they buff anything else he'll be busted. His ult damage isn't that powerful honestly even at full build, except for his 4th shot, so it's not dangerous to buff it's damage.
I think the reason is probably because if they buff anything else he'll be busted. His ult damage isn't that powerful honestly even at full build, except for his 4th shot, so it's not dangerous to buff it's damage.
then maybe dont buff him in the first place
Exactly. Nerf everything that's busted and don't bring everything that isn't on a busted level.
Exactly. Nerf everything that's busted and don't bring everything that isn't on a busted level.
The point is to make him stronger not weaker.
No, it's about making him more viable, by making him stronger in this case. If Riot would tone down what is so insanely overtuned in this game right now, you'd most likely not need to buff underperforming champs for them to become viable. They are just creating a rising damage creep.
Exactly. Nerf everything that's busted and don't bring everything that isn't on a busted level.
i dont have hope. look at ptach notes just tons of damage buffs and this whole system dont nerf but buff to compete is totaly broken, whole balancing is revolving around very small pool of favs and rest of roost get hit indirectly, more and more champions cant keep up, supporting is dead its just another kill more position on budget.
They "recognized" damage is too high, but don't do anything about it. It looks like instead they'll buff tanks on both ends so we get to enjoy oneshots on squishies AND unkillable tanks if they get ahead. Lovely.
They "recognized" damage is too high, but don't do anything about it. It looks like instead they'll buff tanks on both ends so we get to enjoy oneshots on squishies AND unkillable tanks if they get ahead. Lovely.
There is no unkillable tank if you use common sense and invest into antitank, but if three of your mates are lethality assassins and rest just another squish poppers you will have hard times...
The day Riot will stop buffing underwhelming ADC and start nerfing overpowered ones will probably become an international holiday
I can't believe there is a post complaining about Jhin lol. Now I've seen it all.