Hi, my friend is an ex Rengar Main with 1mil+ Mastery. Here's our attempt at a rework!

Arcyyy··3 votes·358 views

What is Rengar?

Rengar is an knife cat who huntses things. Thats cool! But this isn't really portrayed in his kit at all. I may have taken some inspiration from Warwick and Kindred with this, but I feel this will best portray Rengar's kit while also making him more enjoyable than the current clusterfuck overnerfed clunky pile of dogshit he is.

What comes to mind when you think of Rengar? Primal. Primal instincts and primal tools used to secure a victory. Rengar isn't known to the modern world, and he is a Vastaya. Since Vastaya are known to possess "Wildly Magical" powers, we can emphasize that a bit on how Rengar becomes invisible to hunt his prey. Riot should also give him a little visual update and a new voiceover to coincide with this, but I digress.

But what should his gameplay be like? Snowballing Assassin is what he's always been. You need to know how to get ahead on assassins and snowball your lead, and nobody should have a clearer representation of that than Rengar. He's a part of a primal tribe, falling in battle would lose him respect.


Passive - Tribal Trophies

Rengar can collect up to 25 stacks of "Trophies". Each stack grants +3 AD and +1% Cooldown Reduction. Half the stacks are lost upon death.

  • Killing Basic Dragons, Rift Herald, or Champions grants +2/3/4 Stacks (Level Based)
  • Killing Elder Dragon or Baron Nashor grants +6 Stacks.

Ferocity: Rengar gains ferocity when casting abilities. When at 5 stacks of ferocity, his next ability is modified to have bonus effects.


Q - Daunting Daggers | 12/10.5/9/7.5/6 Second CD | Yields 1 Ferocity

Rengar hurls a dagger in a line, stopping on the first unit hit, slowing them by 60/65/70/75/80%, Decaying over 1.5 seconds.

The Dagger is then lodged in them for up to 3 seconds. Rengar's next basic attack against them while the dagger is lodged in them will deal (1.2/1.25/1.3/1.35/1.4 AD) Physical Damage.

Ferocity Effect: Attack deals (0.2/0.3/0.4/0.5/0.6 AD) increased damage.

Rengar can have up to 2 daggers lodged in a target at once (From Normal Q + Ferocity Q), and the damages from his attacks will stack appropriately while 2 daggers are lodged in a target.


W - Raucous Roar | 18/17/16/15/14 Second CD | Yields 1 Ferocity

Rengar roars in a cone, dealing 60/80/100/120/140 (+0.7 AP) Magic Damage and slowing enemies with their backs turned. The Roar knocks back minions and monsters.

Ferocity Effect: The Roar deals 90/120/150/180/210 (+1.0 AP) Magic Damage and heals Rengar for 50% of the damage dealt.


E - Primal Pounce | 24/22/20/18/16 Second CD | Yields 1 Ferocity

Rengar jumps to a target location within 550 units, and slashing in a circle where he lands, dealing 65/95/125/155/185 (+0.6 Bonus AD) Physical Damage. The speed at which he jumps is increased by his movement speed. Leap range increased to 750 in Brush. Resets upon killing a champion.

Ferocity Effect: Rengar gains 30/35/40/45/50% Movement Speed for 2 seconds after completing his leap.

R - Thrill of the Hunt | 140/110/80 Second CD | Yields 3 Ferocity

Rengar stealths with wild magics, becoming Invisible for up to 8 seconds. He then senses the heartbeat of nearby enemy champions, revealing where they are but not who they are unless you have vision. Enemies can begin to hear their own heartbeat when cat is nearby.

Rengar gains 60/70/80% movement speed while Invisible (Doubled in Brush).


What does this kit accomplish?

It brings the old Rengar back while giving him something much needed -- Counterplay. The skillshots on his Q and E will allow enemies with good reactions to dodge them, and his W will allow enemies to not be slowed if they have the same reactions as they would to a cassiopeia ultimate, but reversed. His new kit also gives him a healthy jungle clear while not having an AoE Q. His combo will also be pretty clean as well (Ult, have 3 stacks, E in for 4th, Q for 5th then Q again quickly, W to slow any escaping baddies, then E away upon killing them). Yes, I intend you to be able to use Q twice quickly mid-jump. His Q and W slow nicely replace his old E while removing any excessive utility, and his empowered W gives him jungle sustain without excessive fight sustain, unless you're brawling in the top lane for an extended period, and yes, Top Rengar should still work with this kit.

Any thoughts from other Rengar Mains?Rengar

2 Comments

Subject 52 votes

Critique:

Passive: I dislike passives that are lost upon death. This one in particular will severely punish Rengar for making risky plays or even diving in- he will generally only go in without any risk if it means losing stacks. AKA Lux / Janna who build item 3041 overall I think this new passive is bad.

Q: a slower above 50% on a melee champion is huge, when it goes up to 80% it becomes intolerable considering his Q will be on a low cooldown. This needs to be much lower, like ALOT lower even if it is only for 1.5 seconds. The fact that it stacks means that this slow will constantly be readily available. Also, having a 2.0 AD ratio on a Q (1.4 AD / + 0.6) Is kind of insane. Like, a lot insane. This ability stacks with that however so a Rengar build would look something like this: item 3071 item 3158 item 3142 item 3814 item 3147 with 20+ Lethality- he would be doing more than 3K Damage with his entire kit combined. I think this new Q is basically like Katarina Q that marks an opponent to die, however this prevents him from actually blowing his load ASAP which then leads to him feeling extremely clunky. I think the new Q idea is a good idea though, just needs numbers tweaks and less obnoxious effects.

W: This is basically the old roar ability. It's not really good and doesn't do anything for Rengar. His new W at least enables him to get out of CC abilities- but this is just not good.

E: This is just incredibly awful. No bola? No amount of damage can really make up for his ability to ferocity bola somebody and hold them down in place. I just don't like it. But that's me. I think this ability is an extreme nerf.

R: Rengar would increase his movement speed in the jungle, lvl 6 to about 120% his current movement speed. This is ABSOLUTELY astonishingly dumb sounding because he would just build item 3117 and hunt the enemy jungler down. They wouldn't have any appropriate amount of time to react with this much speed - he would be nearly twice maybe even three times as fast as Quinn

Thoughts: This idea is a nerf to his jungle and a buff to his top. His strength would be the fact that he can move at 700-1000 Movement speed in the jungle (he isn't known for his speed.) and it puts an extreme emphasis on his Q as an all means of damage for the cat. I think this idea is kind of failure because of how much of a weight his Q has on his entire kit, it should be more spread out.

EDIT

I just seen the numbers on his Q CDR actually. Rengar wouldn't be able to jungle, like, period. I think Zed Jungle would have faster clear times and be able to gank faster with such a high CDR rate.

Shablagoo2 votes

The passive is to feast or famine, most dont want that, also why not add utility so that he can be a proper assassin.

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