Make Pink Wards Easier to Defend. Make them Difficult/Risky to Destroy Solo

Woook3r··2 votes·1,203 views

I think it would be a good change to make pink wards take longer to kill when you are by yourself. I think they should take enough time that killing one requires a thoughtful decision.

For instance, if that pink is in the bush adjoining the river near the blue sentinel, whoever finds it should have to think, ok do I know where the top laner is? Can my midlaner back me up? The other team knows where I am. Will I be killed for taking this ward right now or should I wait until the team wins a teamfight and it is safe to kill it?

You already sort of need to worry about this, but it seems like its left to a matter of luck at the moment. "Well they are PROBABLY not close enough because i have attack speed. They would have to be in a really weird place right inside their jungle to get to me before i kill it and get away." And 90% of the time you are right so you just go for it without considering the current in game situation.

I think it would be better if killing the ward was on a timer, like in dominion. If you are taking the ward with multiple people it goes down real quick but if you are solo beware. The top laner and mid laner have time to collapse right onto you and the jungler has time to stop doing whatever he is doing and get close enough to be there in reserve for counter collapses. However, that is if you are solo, if you have backup, the laners dont have time to get to you. If you find one solo and dont want to take it yet, I think once a pink is found it is important enough to remember where it is and destroy it under safer circumstances.

I admit this may need balancing, but it could be interesting balancing! Maybe its a new type of ward? Maybe that ward costs more and has special consequences if you dont take it or if you do take it. Maybe maybe maybe. Warding can probably be more involved than it is now. I think so.

Also, just like to get some feedback on the idea of items that DENY vision!!!! I just thought of this actually, maybe once one of these hypothetical pinks are destroyed no wards by the enemy team can be placed there for a few minutes. So there is some sense of reward for taking them and they dont just get spammed all game. Idk. Vision battles can become more interesting than they already are. At the moments its just an easter egg hunt minigame with these large nebulous uncertain consequences that impact the game at some unknown point in the future. Like, "oh, so and so is in my jungle and i have time to fuck him uup. Yay. That worked out well. Glad I bought that ward." Or its like, "Shit i just bought that ward now its gone. Guess Ill just get a new one and either put it in the exact same place or in a new place. Hope i dont get ganked in the next 1-3 minutes while I get another ward."

It could be like, "Shit, our midlaner was down and we couldnt defend the pink. Now we cant get a ward there until such and such time at the LEAST".

OH SHIT NEW IDEA!!!! Permanent wards you can FIGHT OVER AND THEY NEVER DIE. You dont even have to buy them. Like towers that dont attack you or the skuttle crab. You can just CONVERT THEM!!!!......ok ok that might be a bit much. Actually i dont really like that idea. But its something. I think the skuttle crab was a cool idea but I dont get a lot of benefit from the speed boost. It could be a more intense speed boost that lasts for a shorter time so it is active over the same DISTANCE, but it gets you there faster. Oh shiz i am rambling. Anyway forget about all that. I am only really serious about making pink wards easier to defend and riskier to take.

Im just asking for feedback though. Vision control ought to be about more than money and spamming wards. Ought to be about teamwork and co-ordination, risk and reward. Just a cool idea. I think its worth putting some of this on the pbe just to see how it goes. Whenever the LCS tournament games go into easter egg mode around mid game, I get kind of bored. Half the time one team or the other gets lucky and a red scanner just barely misses a stealthie. And pinks usually get taken solo, and in a very boring way. AA....AA....AA...AA....AA. Yay the ward is dead. Haha No drama. No risk. No counterplay. Just a dead ward, 5 seconds of boring auto attacks, and 100g down the drain.

8 Comments

It Hertz When IP2 votes

Yes. Let's make removing wards flashy too! While we're at it, I think the entire screen should flash colors every time I kill a minion while a chorus of trumpets sounds off to commemorate my awesome victory over a miniscule target! And there should be a cheering sound every time I make a purchase in the shop, because just paying gold and having the item show up in my inventory is boring.

But why stop there? We should have Riot make a deal with the electrical company so every time someone kills a champion anywhere in any game, my house's lights flash while my phone plays the Tron theme!

/sarcasm

Woook3r1 votes

Huh? I just thought it could be made more strategic instead of five boring auto attacks and a ho hum walk back to where you are supposed to be. I dont know how I am supposed to defend my pinks except by luck.

TeemoHunter13371 votes

someone ban this guy. hes obviously on drugs.

Woook3r1 votes

Are you talking about me?

Hilltop Sunset1 votes

I actually agree with this to some degree. I do agree that vision wards are currently too easy to take, especially for anyone with any sort of attack speed or autoattack reset capability, but I'm not sure how to go about solving the problem. The suggestion is definitely interesting, and I'd be curious to see what that might be like.

Woook3r1 votes

Cool. Thank you. Im glad you dont think I am clearly on drugs. I just did a brainstorm about pink wards just to show that they could be sort of expanded and made into bigger objectives. I think vision control deserves that kind of treatment. Hell, kalista has an entire ability around that. Her ghost sentinels and they dont do any damage.

Patrickk1 votes

I think after not taking damage for 3 seconds it should regenerate back to 5 hits

Woook3r1 votes

Yea. Could be something like that. I could see some one just dealing a few hits solo and then leaving before reprisal comes. That would make it possible for them to come back later and finish the job.

Im not sure I care how they do it in particular. I just think there should be some decision making process involving the fact that the ward might be defended by the enemy team and you might get killed for taking the ward. So, as someone with a ward nearby, instead of hoping my wards dont get found, I can protect them myself. Its within my control, you see. Alternately, I could decide that the cs from my lane is more important than that ward and the potential kill.

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