Has anyone else found it near impossible to win from behind?

JavelinJoe··4 votes·417 views

I've played a few games so far and in all of them, the team that got ahead first won (by ahead i don't mean First blood. I mean one team is noticeably stronger than the other even though they are around (with the losing team slightly less) the same level average as a result of having more kills/turrets taken). So far I have noticed a substantial snowball by the team that eventually wins the game.

My hypothesis as to why:

  • New AD reworks and item changes have made objective taking too easy.
  • AP burst champions are practically useless now
  • Removal of or nerfed/increased the cost of mana regen items makes mna heavy bruisers and AP users less threatening since they can't poke or burst multiple times(looking at you pantheon and cassiopeia)
  • Minions are WAY TO ONE SIDED. It was a neat idea to add a minion based function to the game, but this one is really broken to the point of unfair/game breaking. Not only do they buff damage and resistance when on the winning side, but they also unintentionally make it near impossible to take that lanes towers as the losing side since you have to push the wave fully up to the tower.
  • CRIT is too powerful with the new Keystone masterys

12 Comments

MisterHealYoGirl2 votes

You know that the minion pushing changes aren't in this patch, right?

JavelinJoe1 votes

yes but they are planned for next patch or so i've heard at least

MisterHealYoGirl1 votes

I think the overall intent was to push League away from the hypercarry bot (Jinx, Tristana, Vayne) by making these champions weaker, buffing the champions who can exploit their early weaknesses, and generally pushing the game to end faster.

JavelinJoe1 votes

Jinx and tristana are actually buffed by the update, yes jinx got her rockets' attack speed reduced but it is more than made up with the cheaper attack speed items AND the variety of them.

MisterHealYoGirl1 votes

Jinx scales poorly with attack speed items due to her low base attack speed, actually. And like I said, a lot of the nerfs are indirect: a big reason that these hypercarries were being played in every lane was that the lane bully ADCs that could punish her for her in the early game and keep her away from her late game simply weren't particularly viable. With Graves, Caitlyn, and Lucian getting significant buffs, Jinx's weakness are now more exploitable.

JavelinJoe1 votes

Her rockets deal AOE on Hurricane shots that crit. Attack Speed with some Damage (crit is on pretty much everything now) is her build. item 3031 item 3085 item 3072 are OP as her first 3 items.

MisterHealYoGirl1 votes

You realize that 'Attack speed with some damage and crit" describes every single ADC ever made, right? And that the hurricane/rockets thing always worked? Although the nerfs to her directly didn't destroy her, the rise of other ADCs who can bully her out of lane and end before she reaches her lategame should help to calm her down. We'll see how the patch shakes out, though.

JavelinJoe2 votes

I have played both as a fed Jinx and as Jinx being pushed out and shut down. I agree that it is probably too early to say definitively if it was a buff or nerf. But at the moment, she definitely is a contender for my favorite result of this update.

MisterHealYoGirl1 votes

Yeah, I agree. Her strengths remain the same, but her weaknesses are more exploitable.

Frigid Ice Storm1 votes

I love getting behind ;)

JavelinJoe1 votes

lol, not exactly what I had in mind

Dominick Destine1 votes

Inb4 sex jokes overwhelm this thread

Anyway yeah, the game feels more snowbally than ever.

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