Why is graves tankier than most melee champs
When he was multiple ranged skills and he is a ranged champ
???
When he was multiple ranged skills and he is a ranged champ
???
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He's certainly tankier than most ADC's, but that's kind of his thing.
The most valid complaint I've seen is that Graves has a mixture of innate tankiness, sustained and burst damage and that one of them needs to be toned down. The suggestion was to reduce the burst, making his front-loaded aa and his tankiness his main identity and shifting his spells more toward utility and executions rather than upfront burst.
But, just in case I didn't make it clear, I do agree. It's best to elaborate if you hate on a champion, rather than a blanket statement.
how many melee champions have a 120 armor/MR steroid
Are you people trolling
He's not tankier than most melee champions , I don't know what you're smoking. If you wanna make a Graves hate thread, fine, but at least put some truth in it.
he actually is
how many melee champions have a 120 armor/MR steroid
Are you people trolling
^
For 4 seconds, Graves gains True Grit.Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds and, against non-minions, also refresh True Grit.**True Grit grants 10/15/20/25/30 Armor and Magic Resist (stacks up to 4 times). **
this actually true. the amount of resistances he can stack up with his e is obscene. there is no reason that he gets the bonus more than once.
and even that would be already on par or better than what most fighters get, and really generous for an adc.
and his base health is almost the same as garens.
graves has the strongest resistance steroid in the game, considering that there is technically not much of a limit for how long he can keep it up. the closest thing is rammus w, which gives him 120 armor/mr for 6 seconds.
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[{quoted}](name=Pluie Battante,realm=NA,application-id=3ErqAdtq,discussion-id=b0wUupNg,comment-id=000000010001,timestamp=2016-03-31T07:56:56.095+0000)
Yea for like 1-2 seconds and only when he uses his dash it activates lol.
4 seconds. and if he can stack it up to 120, he will be able to maintain it for much longer.
Well, he's got a shorter range than most carries. People always forget this about Graves. Most ADC's have a way to outrange him, and that's why he's got a dash and passive tank stats; he's mean to be a mid-range skirmisher.
Cause he is the best toplaner in the game and everyone is fine with the fact that ranged champions outclass melee by far.
he should prob get 20 MR/armor bonus stacking it up to 80, he's meant to fight at close range and take hits.
Giving him 30 without stacking as some guy above me suggested is ridiculous and will making him underpowered.
he should prob get 20 MR/armor bonus stacking it up to 80, he's meant to fight at close range and take hits.
Giving him 30 without stacking as some guy above me suggested is ridiculous and will making him underpowered.
ok, just to be clear. there are ACTUAL melee champions without mobility tools, who are meant to fight at close range, and they dont get more than 20 to 30 armor/mr in their kit for free.
i dont see why graves should even get 80. he probably shouldnt get more than 20.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=b0wUupNg,comment-id=00040000,timestamp=2016-03-31T02:28:15.145+0000)
ok, just to be clear. there are ACTUAL melee champions without mobility tools, who are meant to fight at close range, and they dont get more than 20 to 30 armor/mr in their kit for free.
i dont see why graves should even get 80. he probably shouldnt get more than 20.
And they all have ways to survive in melee range, there are other ways to survive other than flat out resistances.
yeah, like a dash 