Champion Abilities Idea. (The ability to manipulate a kit depending on the need)

Poptart Evelynn··1 votes·767 views

I had a random idea for a champion to be used accordingly to the flavor/need of the player.

People really enjoy playing champions that are ad as ap and vice versa. I personally really enjoy the ability to go different routes of style on champions to suit my need. I used to play Evelyn all the time simply because I could adjust the build to what I wanted. I could go ap, I could go ad, I could go a tanky build, or I could go the gunblade "I never die" route.

What if a champion had the ability to manipulate there kit to what they wanted. A champion that abilities were based on how they were using there moves. For example, Ice and Fire style. As a player used fire moves his temperature bar would heat up and his fire abilities would be enhanced while effecting his Ice moves differently. His Ice moves would be steam instead and no longer CC but instead work like utility move. Trade offs for choices to gain advantages in different areas. As he used ice moves his fire(not hot any more so they could heal or be used on allies for something) moves would alter for more of a support/utility style on top of the CC.

I'm sure there is many other ideas that could be created from this but for those players that enjoy the ability to manipulate their kit to their style/need would really enjoy a champion with such a style as this.

Hopefully I can spark some Riot lightbulbs for new diverse things to add to league :)

2 Comments

COWMANOFCOWS1 votes

It would be cool of they changed more with every lvl depending on how you were playing, and the different play styles could let you be a good duelist or a bursty mid game power house.

Im thinking gnar now. but instead of going beast mode once in a while, you go beast mode half the time, but can choose when to change, to a limited extent at least. you could change 10 seconds earlier or later depending on if you wanted to be the tank or the ranged champ more. Every time you decide to switch, you have to decide if you want to be the tank for 20 more seconds or the ranged for 20 extra seconds. lets say to choose to be the tank more, next time, you can be the tank for an extra 22 secs and only be the ranged for a max of 18 more than before. This way, at lvl 18, you stay the tank, and you always have the "change forms" skill available but it will only work long enough to get the full ranged combo off, like 4 seconds or something. this way, you can still used the ranged form as an execute if you need it.

It would make sense to have the tank be a good late game champ and the ranged one be better in lane/mid game. It would be cool for the tank side if they could still activate t

Ok now ive really started to think about this idea :D I want it to go another layer deep. I want the player to be able to choose between damage and cc or maybe they could chose between duelist vs AEO.

COWMANOFCOWS1 votes

This is a seperate comment because im not so sure about it, just think it would be interesting.

maybe the champ would have a Q that does good dmg, a W with AOE and an E that slows. To choose between cc, AOE or dmg, whichever he maxes out first, (Q, W or E) will enhance all his abilities. E:his slow will become a stun and his other skills will slow. Q:his dmg will like do more dmg i guess. get more range? and maxing his W will make his W a wider area and his Q and E would pass through targets.

Melee form would work the same. Q as an aa enhancer, W as an AOE around himself with E still being a skillshot so he can chase.

Maybe just for the hell of it, they could make the champ scale really differently if you refuse to lvl up anything at all. like if you get to lvl 18 without having ever leveled a skill at all, then you get a bonus 200% attack speed. the early game for this method would have to really suck to make it wrth 200% AS though.

More from Gameplay

More by Poptart Evelynn