I'm so Jealous of Syndra mains (Lee Sin mega thread)
They get Meddler reverting syndra nerf, then breaking his head on a wall to think of a proper nerf that made syndra more skilled and balanced her
meanwhile what lee sin is going to get? -50 damage ulti at lvl 6, -150 damage ulti at lvl 16 do you know how frustrating it is to have lee sin sitting at 30% pick rate, having enemies stealing him and then still doing well because of how retarded his early game is?
This is a lee sin mega thread done by a lee sin main, objectives of this thread: -rant -make riot realises that their job isn't going well -balance lee sin for once
I think we all heard this "Lee falls of late game" yeah we all did, and we all believed it, but lee sin doesn't fall off in late game take a look at his freaking kit: he has: -mobility -aoe slow, aoe knock up, 1000 range knock back, ~~0.75 sec stun on ulti+ ~~0.75 sec stun on ulti at the end of the knock back -insane base damage (which is still the case even if the ulti is nerfed)+scalings -280 hp shield on allies on ~5 sec cd that goes up to 300 with redemption -fog of war reveal -decent durability
listen, Lee sin does fall off in late game, but people have to stop pretending that he doesn't do anything in late game. He has an amazing shield on allies and his ulti can do many things: massive AOE damage, tons of CC+can hook someone into your team if you know how to insec someone (after 6 years now everyone knows how)
Now why am i talking about his late game? because people pretend that due to lee sin trash late game, his early game is fine which is untrue: Someone trash in early game and godlike in late game is fine Someone godlike in earlygame and trash in late game isn't fine (especially since lee sin late game isn't trash) because the champ will make your team going 0/14 especially if he has 350 base ms which allows him to be everywhere
With all of this i hope you understood the reasons i'm proposing the follow changes: Goals: Make Lee sin the "i'm everywhere" champion, but make him unable to duel junglers while also make him weaker than average junglers in the damage sector yes this means nerfing his early game damage but how?: well for reminder he has: 350 base ms Q mobility W mobility
the solution lies in his passive: how comes when every player lists Lee sin kit they forget his passive? his passive is the key to everything: 40% attack speed for 2 AA everytime lee uses a spell, this is insane. this should be changed to give 30/40/50% attack speed to tune down his dueling/damage output
second: Base AD nerf: 61.2------>56 57 or 58 then comes his Q: why do you give Shaco a finisher that scales with lvl while giving 8% hp damage to lee on his Q at lvl 1? either make it scales with lvl or nerf it to 4/5/6/7/8% hp damage
and finally: Iron Will: 10/15/20/25/30% lifesteal/spellvamp nop should be 10/15/20/25/30% bonus damage+healing on monsters/minions
do i need to explain why? because like i said lee sin should be terrible at dueling
Those changes will ACTUALLY do something to lee sin Sincerly, i will stop the lee sin threads now