Azir nerfs: Riot can you stop nerfing champions based solely on competitive usage?
This happens time and time again. A new champion is picked up as a popular pick in competitive play, 2-3 patches later that champion gets nerfed. Why is this the case?
Champion popularity in competitive play does not necessarily signal imbalance. Even pro players are fallible human beings. They often look over strong or viable picks or otherwise pick champions that arent very strong or dont fit their team composition.
What you have to understand is that there is a competitive meta for champion picks that fluctuates over time. This meta is not based on what is objectively overpowered or strong but rather the perceived strength of a champion at a particular time. This meta also frequently shifts, a champion can stop getting picked despite receiving no changes at all.
Lets look at Azir in the NA LCS for the summer split
Azir was picked 23 times Of those 23 picks he won 10 games and lost 13 games. This makes his win rate an unimpressive **43.5%. **
Now EU LCS
22 picks, 11 wins and 11 loses for a balanced** 50% win rate.**
LCK 18 win 21 losses 46%
LPL 26 win 33 losses 44%
Now lets look at solo queue.
On LoLking Azir has an average win rate of 44%. Looking only at Diamond we see a very similar win rate of about** 45%** which is fairly consistent and thus ruling out the argument that he is a high skill cap champion whose win rate is only tanked by low elo players.
Looking at OP gg Azirs average win rate is 45% Looking at diamond again we see consistency at **45%. **
Personally i fail to see how these statistics reflect a champion that is overpowered and is in need of nerfs. I dont understand why Riot looks at a champions P/B rate in competitive and just automatically comes to the conclusion that this champion needs sweeping nerfs/changes.
main, and a beastly mid player with amazing mechanics. UoL still can't make
so strong was a bug involving
and the new
. It was fixed on the PBE like a day after the patch released but they didn't bother with a hotfix. The pro players saw the bug existed and realized AP