Pushing Shen towards Jungle: Changes to his W, E and R

Kingsgrave··1 votes·357 views

W:

  • Gives less shield than on live unless autoattacked by Champion or Monster during the duration of the shield, then the duration and shield amount are increased for each autoattack up to a cap to be around 50% more duration and shield than on live
  • base shield amount and duration reduced
  • CD of passive reduced for each instance of damage taken during Feint instead of each autoattack while Feint is active

E:

  • Now works on Monsters
  • Energy refund is half for small monsters and full for large monsters (20 for small and 40 for large)
  • Damage increased to 100/125/150/175/200 from 50/85/120/155/190

Ultimate:

  • Range reduced to 5500 from Global
  • Now teleports to a specified circle radius and gives a shield to all people in said circle
  • Lower Shield but its AoE now
  • CD similar to Pantheon's CD

Thoughts?

3 Comments

darkdill1 votes

An interesting thought, but I dunno if Riot would spring for this. Shen's supposed to save ONE teammate's ass, not multiple.

Kingsgrave1 votes

{quoted}

An interesting thought, but I dunno if Riot would spring for this. Shen's supposed to save ONE teammate's ass, not multiple.

Yeah i get that but the shield would be far less than currently but its for an entire team and gives Shen the added benefit and choice of going to wherever he needs to or wants to.

I honestly think Shen is more balanceable as a jungler than as a solo laner akin to Pantheon. Now if only his Taunt worked on Monsters.

Jolly Rogered1 votes

Shen is definitely more viable in the jungle than top lane. A few of his problems currently are;

  1. Movement speed
  2. E range is too short
  3. not much dmg

If your team flat out sucks and 2 lanes are failing, she jungle will have a hard time helping the team.

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