So, how far does Yasuo have to be behind before an ADC can 1v1 him and win?

JavelinJoe··3 votes·700 views

I've seen fed af ADC's lose to yasuo's who are like 2-3 levels lower and are around 0-7, 0-8 k/d. And the Yas barely drops below half his health.

This is not very fair imo. He is the only champion, who I can think of, who always has kill threat vs a very fed target when very far behind in everything. Yeah he is an assassin, I get that. He should have a higher success rate vs squishy targets. But my issue is that he has too much of a threat. Take Zed for example. Great assassin and can be great when ahead, but as he starts to fall behind, his easy targets gain more and more survivability as they get further and further ahead of him. Same with other assassins, except for Yasuo. He drops from "very great" vs squishys to "pretty ok", unlike others who drop from the same level to "might need a hand".

The biggest reason he is like this is his passive. Hs passive allows him to ignore most incoming damage as he chases his target. This is really strong vs Marksmen who are built around higher damage for lower mobility while also being just as effective for more mobile ones. Now, pair that with his W and any potential free hits you may have had are gone. Now he is on top of you just going ham and you can't do anything about it. if you get even a little bit of distance away, he just dashes right back on top of you. or he uses his Q and knocks you up.

Now if he was more or less defenseless when on top of you, that would be more of a fair fight, but he is not. All while fighting he is recharging his shield. Not to mention if he still has his W up.


My idea:

Passive: Yasuo's passive now starts to regenerate only when either out of combat for >= 10 seconds, in which it will act how it is now (champion/large/epic monsters/towers only. Minion damage won't affect this), or after 5 seconds have passed (after the shield fully gets depleted) while in combat. His shield now goes from 200-1000 (more or less doubled) based on level. It blocks the first damaging attack (aside from minion damage) fully and any current CC is removed. (This applies only if yasuo is within 1000 units of the caster, otherwise the shield just takes the hit without removing the damage and the cc is applied in full). The shield then rapidly starts to decrease over the next 1 second and yasuo is unable to cast Q, W, or E for the duration However, for that second he is immune to CC. If he gets a knock up he can still ult if in range and if he has a Q tornado all ready to go before the initial damage he can fire it.

Yasuo's critical strike chance is doubled, 90% crit damage (same crit passive mechanics) 75% crit damage for Q.

Q: It is the same but now only deals full damage to the first champion hit, any further ones take reduced (like with a Caitlyn Q).

W: Same WW mechanics except that it is one sided (projectiles fired from behind go through) and using it reduces current flow by 20% and pops the shield if at 100%. The flow however returns down to 30% instead of 0% and can be recharged immediately without any form of delay.

The wall is also slightly more curved facing outward from Yasuo growing slightly larger as it travels. And the wall no longer blocks projectiles before it is fully formed. (no last split second panic W).

E: Same dash mechanics except that double flow is generated while dashing, and killing a target adds 10 bonus magic damage to the next target (scaling indefinitely if enough unmarked targets are around and all are killed by dashing through them).

R: Unchanged fully.

12 Comments

PermabannedGaren4 votes

I mean, Yasuo is a melee carry.

A Master Yi, Tryndamere, or Jax can also dumpster most ADCs while behind.

In fact, they can all do it better than Yasuo. All three are better duelists.

JavelinJoe1 votes

While true that dueling wise they are better, but none of those 3 can negate 100% of all projectiles in an AOE. Jax won't be damaged but the splash damage still applies to others. Not the same with Yasuo's W. Also they have 1 engage ability (if you dont count Yi's R since it is just movement speed). Yasuo has 2 (3 with ult) and one is on a 0.1 second CD at rank 5.

PermabannedGaren2 votes

{quoted}

While true that dueling wise they are better, but none of those 3 can negate 100% of all projectiles in an AOE. Jax won't be damaged but the splash damage still applies to others. Not the same with Yasuo's W. Also they have 1 engage ability (if you dont count Yi's R since it is just movement speed). Yasuo has 2 (3 with ult) and one is on a 0.1 second CD at rank 5.

Tryndamere effectively can actually, with his ult. For five seconds no matter how much damage you do to him he can't die, compared to WW's four. And Yasuo (assuming he is being built as a carry) is squishier than Tryndamere base stat wise, so in the windows not covered by their defensive abilities Yas will be easier to kill.

How does Yas have three engage abilities? He either catches them with E or ults them lol.

Yas also needs minions to effectively engage. Tryndamere can E wherever he wants from a longer range, and no ADC can escape an ulting Yi.

Also, why are you pointing out splash damage applying to others with Jax? This was about a 1v1.

Anyway, the point is most ADCs just can't duel fighters or assassins. A Wukong can blow up most ADCs from behind as well.

JavelinJoe1 votes

Yasuo has a dash, his Q and his ult (from his or other knock-ups). WW negates all projectiles compleatly. Whereas trynd and Jax just take no damage for a time, but still keep all effects (like DOTs) applied. You also forget yasuo's 1 second passive shield bringing him to 5 seconds.

Yasuo has engage, and disengage to an extent where Trynd has only 1 of the 2.

Lastly while yes ADC's should fall to fighters/assassins easily, they still can react with some outplay using their abilities to counter damage. But yasuo stops all of it while being able to fight safely. Most hard cc is from projectiles which WW blocks. Trynd can block those.

Lost R2 votes

Okay, maybe you're not getting it. I'll spell it out for you.

YASUO IS AN ASSASSIN. His entire existence is to crush squishies and especially ranged champions. No matter how far behind he is, he's still going to have an advantage over them.

Azure Hamster1 votes

[{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=ar5oFzyy,comment-id=0000,timestamp=2016-08-05T21:29:08.823+0000)

Okay, maybe you're not getting it. I'll spell it out for you.

YASUO IS AN ASSASSIN. His entire existence is to crush squishies and especially ranged champions. No matter how far behind he is, he's still going to have an advantage over them.

Not quite "no matter how far", I mean, a level 18 Cait's gonna one-shot a level 1 Yas. But I get your point. :)

Caitlyn

Void Nargacuga2 votes

Yasuo is one of the skirmishers as stated by Riot in their Dev Blog: Classes & Subclasses. Aka not an assassin.

JavelinJoe1 votes

Yeah, but he has damage and gameplay very similar to how an assassin would.

Void Nargacuga1 votes

Does he instantly pop (think Rengar/Zed/Talon speed of 1.5 seconds or less) any squishy Champion?

His main focus is that of a sustained damage skirmisher who has to rely on his own skill or else he outplays himself and ends up screwing up incredibly hard.

Kewlipo1 votes

Yasuo is pretty much the anti-ADC.

I think the problem is that the mechanics difficulty required to beat Yasuo from an ADC's perspective are higher than the mechanics difficulty required to beat an ADC.

Bait out windwall. Kite. (Not down your lane, silly, there are minions there) Win.

warpenguin5551 votes

adc's are never supposed to win 1v1s.

Cremepie1 votes

This should be obvious but Yasou is pretty much a melee adc with an ability that stops projectiles. Meaning he is the one character that completely counters ADCs. So no, there should never be a point an adc can 1v1 yasou.

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