The REAL problem with Adcs, Yasuo, Tryndemere... Basically any crit champion.
Number 1 thing that everything everyone complains about have in common? They are all Crit. So i am gonna say how we fix this.
Please downvote if you disagree with my actual item changes, it defeats the purpose of the post if you downvote with my thought process and worry behind nerfing crit.
As anyone who frequents the boards knows is that they hate Ranged champions, specifically ADCs. With the nerf of armor pen being changed to lethality, the Crit ADCs are back. So the thing you have to figure out is if we nerfed ADCs would we have another Tank meta? Possibly.
However with some of the abusers of non tanks building tank items finding it MORE difficult (although not impossible) it is safe to say that it wouldnt be so bad. I personally think a complete overhaul of the items (as i find juggernaut items unhealthy also) and that pretty much every item in the game should be scaled down as you can get absolutly insane with current items (damage items = 3 shots squishies 4 shot tank mages and tankier adcs) and some full tanks make you impervious to all damage. for now im gonna focus on how we can possibly fix the CURRENT meta.
I also beleive Removing Crit wouldnt be good (while getting killed by a 20% crit sucks, thats what crit is in any game and it has a spot in league of legends)
While a strong item since im nerfing all other crit items i dont see a need to change it for now, especially since crit is made to be BASED with this item in mind.
This just gives too much, Ad, Crit, 30% CDR, and mana back. Simply lower CDR down to 10% and Ad -5
Another item that just has too much going for it. My solution is either Nerf attack speed by 10% and crit by 10% OR remove lament, giving A LOT of bonus dps, movespeed, AND damage reduction is too much.
change the 120% bonus damage to just 150% damage to minions, as statik is much weaker than pd right now i figured i didnt need to nerf it as hard.
another fairly small nerf lower on hit damage by 5 and movespeed by 2% or if you think this needs a harder nerf remove the 15 bonus on hit damage as why does an item that gives 40% attack speed give bonus on hit damage. (lets not mention how wits end does because wits end doesnt give crit or the ability to hit multiple enemies [ however the mr and mr shred is nice])
Lower Attack speed by 10% i feel its meant to be the THE SHOT item. So its for people like draven, jhin, mf, cait. Or people with an important auto attack, as such i feel it doesnt need to give this much AD.
Now i understand that riot really likes how nice the crit chance numbers add up and my OCD agrees so other changes are available.
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such a massive pain to face at the moment and needs to be addressed ASAP. Even thought one was already nerfed and the other is already planned on getting a nerf.(Wind wall & double crit chance op as hell)
builds right now, the damage reduction is the biggest offenders of which is what is making them a problem in the first place.