My Ranked Changes for Preseason

Stephenizgod··1 votes·208 views

I know there are a lot of threads about premades in Ranked, i personally like this change, but this is not about that. This is about some changes you can do to make Ranked a better experience.

I love the Promo Helper, i feel like that should have been implemented at the beginning, failing your promos 8 times in a row really brings your spirit down, believe me i know from experience.

but you can take it a step further! Here is what i suggest:

  • If you just won a game and lose the next, you should not lose more LP than you gained.

This is something that bothers me, i hate winning and gaining 25 LP only to lose the next game because Teammate A is... not good... and lose 26 LP and be behind where i started... If i win one game, lose one game, lose another, THEN i should be behind where i started. Its silly that losing has more of an impact than winning does.

  • Winning your Promo's should leave you with wiggle room to lose some.

This is something that is already implemented, but sometimes i go up only to lose the first game and im demoted immediately and brought back to 50 LP.... This is a bit silly too.

  • Getting Demoted should put you into Promo's.

If you lose 1 or 2 games i feel like you should be put back into your Promo's before being fully demoted, you made the climb once and if it was not sheer dumb luck you will be able to win the next two games to get back, i hate that i need to win 4+ games at minimum to get back where i was.

  • If you report someone, YOU SHOULD NOT BE MATCHED WITH OR AGAINST THEM FOR AT LEAST 3 GAMES

How is this not already implemented? I got matched with the same person I reported 3 times! Twice on my team and once on the other team! Ridiculous!

  • If someone never connects to the game and doesn't reconnect within 10 minutes, the game ends in a draw no LP loss or gain. If someone disconnects after 15 minutes and does not reconnect they lose full LP but teammates lose none (enemies can 50% LP).

This i know is not a popular idea because of how it could be abused, but i think its better than the current situation where everone loses 25+ LP for an AFK that has nothing to do with teamwork or personal skill... Besides people are less likely to AFK if they lose full LP, if your internet is just messing up, well im sorry about that it happens you just gotta take the loss.

So these are just a few of the things that i think should be implemented into Ranked, i really don't think any of this will help people being carried, it will really help those who get stuck with teammates that are not always the best. Not to say i am amazing all the time, i have my moment and i deserve to lose. Sometimes though, its like im trapped under these teammates who are obviously not as good as everyone else or are not trying at all/trying to lose on purpose.

1 Comments

Stephenizgod1 votes

Played 4 games today won 3 of them only went up 46 LP :( isnt that a bit harsh? 3 out of 4 wins and im not even half way to series, at this rate i need to win at least 3 more games just to get to my series then 2 more to get promoted. That is a minimum of 9 games, meaning i need to win 8 out of 9 games to get promoted today assuming i get at least 20 LP per win (which is about my average LP gain; even if i got 25 LP id still need 3 wins, id need to earn 27 LP per game which i have never gotten in Solo Q for only 2 more wins). That wouldn't be so bad if i was capable of carrying every game, but i am not. I am bound to lose 2-3 games.

Ranked system is a bit harsh :( I mean in my first game i went 5/0/4 and we won, second game went 3/6/1 and we lost, third game went 4/1/7 and we won, last game went 7/2/10 and we won. I feel like im performing quite well (excepting that lost where i didnt perform at my best), well enough that i believe i should be moving up a bit faster then i am.

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