General Gangplank Rework Concept

Kingsgrave··1 votes·809 views

TLDR GOALS AND CHANGES

  • Amplify his Pirate Captain thematic by making him more ruthless and badass in playstyle
  • Keep crit Qs in tact but not make it as click and forget as it was
  • Mageplank, Tankplank, Bruiserplank and Critplank are all equally viable still
  • Keep general idea of Passive but increase the DoT by removing the Slow
  • Make W more interactive and interesting for both GP and his opponent
  • E becomes a Thematic gapcloser with counterplay
  • R stays the same essentially but more reliable

Passive: Grog Soaked Blade

Qs and Crits apply Physical Damage over time that scales with Level and Bonus AD. Also has AP ratio.

**Q: Parrrley **

Resets Autoattack and gives it bonus range, additive crit Physical + a cone of shrapnel magic damage behind target. Has AP ratio on both the initial and the shrapnel.

W: Remove Scurvy

Brief delay swig of Orange Rum, cleansing CC and Debuffs, then releases a burp cone of Fire Magic damage that slows and grievous wounds. When Ability is on CD Gangplank gains % of Physical damage dealt for a duration as healing and CC reduction. Has AP ratio.

E: Dinghy

Rides a boat that starts out slow then rapidly picks up speed. Cannot go over walls but cannot be stopped and knocks aside anybody he hits. Cannot be steered easily. Moderate to Long range but takes a while to get there. Deals Physical damage and Slows all hit. Can cast QWR while on Dinghy but cannot autoattack. Has AP ratio.

R: Cannon Barrage

Same as on Live but deals Magic damage every .25 seconds and has AD + AP ratio.

2 Comments

XxxLumberJackxxX1 votes

You just put sions ult on his E.... wut

Crossette1 votes

His E is an unstoppable Sion ult. Because we need another one of those.

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