Towers feel WAY too weak this season.

Nausicäa ··75 votes·2,872 views

I know Riot claims that Towers are as strong or stronger than previous seasons but my experience in game so far shows that this simply isnt the case.

Towers seem to go down faster than ever before to the point where it often seems like they are impossible to defend. I realize towers are an objective and need to go down eventually, but this season they feel utterly useless as a defensive structure and more like free gold for the enemy team.

If you die in lane or have to recall early game you often come back to a 50% or lower tower. Higher death timers and what feels like a generally more snowbally game in general makes the current state of towers even worse.

23 Comments

WiegrafOfValor7 votes

Don't worry guys, Riot is fixin' it :D

Now 2nd Dragon buff give you ignite vs towers and 4th dragon buff gives you 30% defense against tower shots..

with 5 dragons is 60% defense.

Even your Oriana can tower dive now!!! FIXED

NichtHurz1 votes

They lowered the damage reduction to 15%

Yfrappefort1 votes

{quoted}

They lowered the damage reduction to 15%

Still too much when you consider turrets already hit like wet noodles. This buff is not needed.

SpecterVonBaren5 votes

Actually, they aren't weaker, it's just that mobility creep and invincibility creep have gone up over the years. Old towers were weaker than current towers but thanks to so many champs being able to dive someone and get out scott free, it doesn't mean much. The only thing that I'd point to as being weaker is the whole hp and armor switch ups they did.

Squidsmastah5 votes

Veigar DW guys I'm dealing 316 damage to the inhibitor turrets at level 12 with my AAs with a full AP build. It's all good.

MunchCrunchLunch4 votes

{quoted}

Veigar DW guys I'm dealing 316 damage to the inhibitor turrets at level 12 with my AAs with a full AP build. It's all good.

lmao. I was doing about 500 the other day

what you deserve4 votes

I like it this way

InivtesPreeze4 votes

You play shit-mechanics champs like Ekko, who rely on being able to dive and get out for free.

Of course you love it.

resumed3 votes

you went right for the neck damn

what you deserve1 votes

I've only been playing Ekko recently. I usually play Lux, who can snare people under turret and kill for free. Which is actually possible right now, with turrets as they are. I don't understand the complaints about turrets- games shouldn't take twenty years just to end the laning phase.

doiminat0r36001 votes

No but the rest of the non-laning phase shouldn't take 5 minutes either. If you pay enough attention, a full AP character (viegar, Sona, etc) can damage a turrent for ~ 150 damage per auto at level 12 with full AP builds. Why? Because they don't have enough defenses. This is worse for AD champions who get EXTRA bonus for AD against towers and inhibs. Why should you be able to get Nasus levels of seige while playing Fiora?

what you deserve1 votes

Uh, what is that supposed to mean? Weak turrets mean that the laning phase is shorter than the non-laning phase.

doiminat0r36001 votes

In laning phase, you shouldnt be pushing towers as much as in later phases. IF that remains true, you will lose all of your towers in one or two death timers.

3ofGot40ve3 votes

actually early season 4 towers had EXTREMELY weak defenses but way higher offenses then season 6 towers..

Sightless669 votes

Um... not quite. If you look at the patch history for towers, they have never actually had a damage nerf. There is no change that would have decreased tower damage between seasons 4 and 6.

The Yetii Rider1 votes

{quoted}

Um... not quite. If you look at the patch history for towers, they have never actually had a damage nerf. There is no change that would have decreased tower damage between seasons 4 and 6.

No, but some time ago, Riot DID buff the base stats of every champion in the game. Champions had the base stats of around what they would have had at level 3 before at level 1 now. So the towers didn't get stronger or weaker, but the CHAMPIONS have all gained a significant health and armor buff that makes early dives much more forgiving.

Sightless662 votes

While this is true, I am having a bit of trouble ascribing 1.5 levels worth of stats at level 1 and 1 level's worth at level 6 for both the diver and the divee with as much of an increase in dives as people claim, particularly since we've been seeing an upsurge in the claims recently and that change is over a year old.

However, you ultimately are correct and that is a systematic change that improved tower diving to at least some degree. I wasn't thinking about that one but it did have an effect.

The Yetii Rider1 votes

{quoted}

While this is true, I am having a bit of trouble ascribing 1.5 levels worth of stats at level 1 and 1 level's worth at level 6 for both the diver and the divee with as much of an increase in dives as people claim, particularly since we've been seeing an upsurge in the claims recently and that change is over a year old.

However, you ultimately are correct and that is a systematic change that improved tower diving to at least some degree. I wasn't thinking about that one but it did have an effect.

The other major change is the huge upswing in people playing Elise again.

Elise has Rappel, which allows her to dive at level 3 and escape easily because becoming untargetable allows her and her team mate to dodge maybe one or two extra turret shots that would have otherwise hit them. Even Flash doesn't let you escape the bolt that targeted you last.

WooBeeWoo3 votes

I personally hate seeing lvl 2 dives into a tower and taking 3 shots but still living... thats bs

AMYS GRAVE2 votes

The pros know that outer towers aren't worth defending, which is why the first 10 min of every pro game is boring af.

Fat Bastard GOD2 votes

Turrets are fine. It's great to see my bottom lane get dived by Lucian/Blitz at level 7 and the enemy leaves with full HP.

It's ok.

Turrets are fine. Volibear can dive you for 20 seconds.

It's ok.

Turrets are fine. Nasus, Yi, Jax, and Trynd can melt your turrets in 0.5 seconds. Nasus can one shot them with 1k stacks because turrets have fantastic defensive stats.

It's ok.

Ok.

TheDiff2 votes

Rammus

ZT Xperimentor1 votes

Agreed, you back to pick up an item at the wrong time, and your opponent just took your tower with a single minion wave. It's boring & frustrating.

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