Karma Rework Concept
The only abilties that i felt should be changed were her Passive, her Tether, and her R. The only thing i'd change with Tether is that it doesn't root someone without the Mantra bonus, this version of Karma would be a very effect solo laner against snowbally champions and assassins and i'v literally had the current karma just simply go full tank almost and run up to me with E+R+W every single time it was up. It didn't do much damage but any time she got the chance, root, root, root, root, root, heal,heal,heal,heal. It's a targeting ability as well and that's very strong. In addition, since her Mantra is no longer an ability, she'll sacrifice a more fitting ultimate for her usual unbelivably powerful spaming that's honestly a little to common among enchanter's and utility mages.
I imagine that with these changes, her other abilities would be changed slightly, by that i mean her Q and E, the E mantra would either be weaker or stronger and the Q mantra would either be weaker or stronger. Basically i think he Q and E are fine but might need number's adjusting if she had her passive and ultimate changed so drastically.
Finally, Karma's new splash art's really do seem to emphasize her connection to asian religions, i espicially love the splash of her Aztech? Skin i can't remember the name, but then it occured to me that she doesn't really fit the role that her lore and concept seem to say. For example, karma defeated an army of Noxian soldier's while also saving her entire village, if i thought about it and Karma had the ultimate i'd give her(below) then that's definitely how she'd do it.
So if you will, read on and tell me what you think.
Passive: True Mantra
If karma goes without using an ability for 10 seconds she will start to chant and enter a meditative state. For the next 15 seconds she will regenerate her mana more quickly. At the end of the Mantra, karma's next basic ability within 5 seconds will gain an additional effect.
R: Wei Wu Wei(A concept of toasim meaning action without action)
Cooldown: 120 seconds Duration: 3/5/7 Seconds
Karma enter's an entense state of meditation, after one second she creates an area around her that causes 10% of all damage her allies take from champions, within the duration of this spell to be redirected towards her. During this time, karma can only be damaged in this way. After the initial one second channel time, Karma cannot be CCed but also cannot move or cast any summoner spells, items or basic abilities except "Tether".
At the end of the duration of Wei Wu Wei, karma will deal true damage to all enemy champions who stepped within the area equal to 50% of the damage she took.