True Damage
remove from game.
remove from game.
it helps making certain carries target agnostic.
flat true damage can be countered by stacking health.
the only champion where it pisses me off is vayne, because shes the only champion with max health % true damage that doesnt have a gameplay counter.
you forgot the other 2

you forgot the other 2
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camilles true damage on her q is flat. its her w that deals % health physical damage. and even her true damage has a gameplay counter. its telegraphed by the first q activation and has a very short activation window.
fioras true damage has a gameplay counter in telegraphed movement.
Counter Vayne with
and champs with AS debuff in their kits

But
is just disgusting.
Doesn't matter how much health, armor, magic resist you build! She's going to melt you and most of the time it's with building a ridiculous amount of lifesteal.
I actually don't mind true damage in the form of
but it just isn't necessary for the rest of the champions in the game.
[{quoted}](name=Radiant Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=aXtRzeoG,comment-id=00010001,timestamp=2017-06-04T04:02:44.207+0000)
Counter Vayne with
and champs with AS debuff in their kits
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this is a half assed item counter (attack speed debuffs are slows, and those dont stack anymore. only the largest slow applies at a time), but not a gameplay counter. if youre not playing nasus, the effect of a wardens mail, randuins or frozen heart alone wont slow her down. especially since she has multiple auto attack resets in her kit that let her overcome as slows.
you also cant expect the items to be available to everyone, nor that youre able to counterpick her with nasus or malphite every game.
basically
coutnerplay isnt just piss poor, its non existent.
% true damage forces her to telegraph her movement. thats a general gameplay counter that is available to everyone the same to take opportunity of.
she usually ults a single target and then its basically the same game as trying to keep garen off your villain. which is why she sucks so hard in teamfights. its easy to peel or zone her off her ulted target in a 5v5.
when were talking about item counters, then fiora has even more counters than vayne. you can kite her around to a certain extend and disengage with slow mechanics.
slows are practically available to every single type of champion in item form. while attack speed slows are really only available for tanks and bruisers.
% true damage is also conditional enough, scaling off missing health, and only applying to a very particular target, that you can play around it.
like the only champion with true damage, who you cant itemize or counterplay against is vayne. while the other two have to fulfill specific conditions that the enemy can play around, to access their true damage, vayne just attacks whoever is infront of her and can switch targets without repercussions.
maybe id consider your opinion if you gave some sort of argument?
I don't mind true damage. Don't mind precent max health damage. Combine, and you get a nasty nasty combo
no shitposting thx