Ghost needs to be buffed, specifically for melees
If a melee uses ghost, for the first 6 seconds of its activation, slow effects are reduced by 75%, 40% for ranged champions.
Thoughts?
If a melee uses ghost, for the first 6 seconds of its activation, slow effects are reduced by 75%, 40% for ranged champions.
Thoughts?
I'd be fine with a bigger move speed increase
What, and actually buff a spell only used by 4 champions? One that's entirely countered by slows and cc?
Nah, too OP.
it's used by minority cause it's lame. Once buffed = popularity increases
What, and actually buff a spell only used by 4 champions? One that's entirely countered by slows and cc?
Nah, too OP.
I'm fine with hard CC countering it
But one slow equaling no more ghost is retarded and that's basically what it is. Maybe 75% reduction is too high, but some form of slow reduction is needed for the insane amount of slows out there. Actually no, 75% is fine.
Ashe will cri everytime though.
...course, any champion who would actually use Ghost getting near to Ashe is a sure recipe for making her cry, but whattaya gonna do
Ashe will cri everytime though.
...course, any champion who would actually use Ghost getting near to Ashe is a sure recipe for making her cry, but whattaya gonna do
Ashe isn't even a champion anymore honestly
And yes 75% slow resistance sounds insane but think about every support who has utility scaling and massive slows + hard CC attached. As it stands, one slow cast from basically any support nullifies ghost, that shouldn't be a thing. There is a ton of powerful slows out there and the only real counter to them at this point is hyper mobility.
But what if you're a ghost-reliant melee with no hard CC and only a slow?

If it were to happen like this, I think 75 for a melle champ would be way to crazy, because if that happened Nasus can just run through your team (if they have slows) and kill the adc in one shot, I like the idea but the slow reduction that high is really insane Ok 
Combine Ghost and Cleanse. Give us Blitz, the new autolock spell instead of flash.

nerf nasus at the same time pls
why am I playing? the nasus freelo will never be stopped
You do realize there are ways to counter Nasus right? Champions that can kite or keep him off your backline like
, as well as champs with a lot of True Damage like
. If you kill him a lot early on it's hard for him to get those epic stack numbers as well.
"kill him a lot early on" What, 20 fucking times? And then he gets on item called frozen heart and his stacking increases exponentially while ignoring your harass and healing it all off.
No, just enough to where he can't free farm early on. Make him feel unsafe to do so. If he tries to make up for it mid game, it's going to force his team into 4v5s, which you can capitalize on by taking as many objectives as possible.
why am I playing? the nasus freelo will never be stopped
Making ghost have slow resistance isn't going to make Nasus immune to peel, there's still plenty of hard CC available in this game to easily keep him off carries. What's frustrating is one Janna slow completely negates my ghost.
Making ghost have slow resistance isn't going to make Nasus immune to peel, there's still plenty of hard CC available in this game to easily keep him off carries. What's frustrating is one Janna slow completely negates my ghost.
no one cares about hard CC, having such a huge slow resistance that lasts that long is incredibly stupid, unless you plan to have it's CD be longer than Flash's (about as long as Revive's was) then you should never put that much resistance/reduction/whatever in it
no one cares about hard CC, having such a huge slow resistance that lasts that long is incredibly stupid, unless you plan to have it's CD be longer than Flash's (about as long as Revive's was) then you should never put that much resistance/reduction/whatever in it
What? So I'm just going to ignore those stuns, roots and displacements galore in this game because "nobody cares?" Slows are obnoxiously omnipresent in this game and Swifties are troll as fuck as a solution for them. There needs to be more counterplay to them, especially for a spell like ghost that literally gets ruined by one slow.
What? So I'm just going to ignore those stuns, roots and displacements galore in this game because "nobody cares?" Slows are obnoxiously omnipresent in this game and Swifties are troll as fuck as a solution for them. There needs to be more counterplay to them, especially for a spell like ghost that literally gets ruined by one slow.
making ghost literally ignore slows isn't "counterplay" you are just replacing one issue with another. your goal isn't to make ghost be better is to make it so broken that there would no reason not to pick it since you can just run towards the enemy backline and unless they waste their entire hard cc on you then you win and if they do waste all their hard cc then you win regardless. This literally will break champions all because "one slow ruins my ghost" then don't go into enemies faces with ghost on, use it to flank enemies, use it to get to objectives faster dont use thinking it's flash 0.7 and expect the same results
So what you really meant to say was "Buff Nasus because I think it's unfair that they can stop me from two shotting their carry."
Swiftness is remarkably useless in the face of slows.
My army will bow to no man

dude, you take ghost on Quinn? That doesn't make much sense....
Meh
+
is 2stronk
Her ult+ghost gives ludicrously fast roaming and chasing, and it is pretty useable on her.
I rather have Ghost increase MS by an unmodifiable constant.
I just want them to restore it to 40% ms again, without having to buy Distortion. Seriously, moving a mastery point to a boots enchantment was one of the most troll things I have ever seen.
I think a suitable buff would be for ghost to give you a really quick burst of speed at the start and then slow down slightly
Allow ghost to pass trough terrain (xcept base walls) once every 10-20 seconds. That way they'll have a chance to deal with peek-a-boo mobility champions
Allow ghost to pass trough terrain (xcept base walls) once every 10-20 seconds. That way they'll have a chance to deal with peek-a-boo mobility champions
No one would take flash EVER again. Bad idea.
It's not like flash is a must-have..
Then how about it allows you to move trough a wall only once with -20% ms?
ghost needs a buff yes... not a slow reduction that high that lasts that long. More MS or a very minor slow immunity should be more than enough
Probably better to make it an even reduction for both melee and ranged, or at least not that big of a difference, another possibility could be to have the move speed increase further for a few seconds after cc effects have ended.
Also are you talking about it being a % reduction to the duration of slows similar to tenacity or a % reduction in the effect of the slow similar to slow resist?
I said this before,I believe after using Ghost,you should be immune to slows.Like
's ult.
you want
to be permabanned?
Seeing as how he's already an OP toplaner...yes.
I think that ghost should have less movespeed and have instead 75% reduced slows period.
I like buffing ghost. Idk if I like nerfing slows. Every time a champ with a dash or blink comes out, slows get a little bit less useful.
I agree because everyone takes flash every game for every role. Instead of nerfing flash like they used to, just buff everything else until its viable. I for one, like variety.
not just ![]()
{{summoner:2}}

75%?
is very happy
We agree!
What if the slow reduction % slowly decayed over the 10 second period? Maybe not to 0%, but to like, 25%, and about 13.3% for ranged champions (so by 2/3)?
Either way I like this. A buff to Ghost would give Melee tanks without some sort of guaranteed hard engage some way to force their way in. A sort of mini-
ult, if you will.
I really think it needs a 60 second cd. it's got the same dang cd as flash and isn't as useful
Don't do it. I don't want to return to 5 Ghosts and 5 Flashes.
Better solution- Get swiftness boots and Zephyr/an elixir of Iron. Now slows are 25% less effective and last 35%/25% less. Oh, and you've got more move speed to get around anyways. If you take that CC reduction mastery and the Slow reduction mastery to add an additional 10%/15%.
Alternatively, use the fact that they have cooldowns to your advantage- go in a bit, just to scare them and blow slows. Back off, and when the slow wears off pop ghost and rush in. Combine with the above for amazing results. Works best from a flank.
I expect this can't appease you, as looking at the nasus discussion it seems like you simply want to be able to walk through the enemy team unhindered, but that's kinda the reason for there to be a front line and a back line- you've got to kill or invalidate the front to get to the back.
I thought it would be kinda cool to combine
+
at times. But yeah I like your idea too :)
Personally, I don't think you should give ranged anything on this. Honestly, Triforce shouldn't give ms on hit to ranged champs. The number seems a bit high, but I agree that ghost should have slow resistance to at least make it a competitive pick with flash instead of a niche pick. This would also be really good for the champs that use it, since their main problem is getting kited.