The issues with League now (and my take on how to fix them)
Over the past 2-3 seasons (or even 4 if I want to stretch it) I've been starting to notice that League is no longer all that fun for me. I will bring up two sides, the casual perspective, the competitive perspective as well as the $$$ side to League to voice my opinion(s) on these topics. If you do not wish to read through it all you do not have to, I'd just love to have either feedback or the opinions you guys have on LoL as a whole.
(Feel free to watch Uberdanger's video about his view on LoL since his video was pretty spot on in terms of what LoL is like now)
Casual perspective
Uniqueness From a casual POV the game is declining in its uniqueness and ability to reward players for learning. Whether it be the removal of certain items or the entire shift of an entire class' identity (assassin update and juggernaut update) the game has been slowly losing all the literal stupid things about it. No more Sword of the Occult, no more Devourer, no more Deathfire Grasp, no more Ionic Spark, no more old Mordekaiser. You get the picture.
Every "fun" element of League is slowly been drained from it to further benefit the competitive side of it.
Custom gamemodes As for games with friends it's pretty one dimensional since even normal games are well and truly dictated by the meta. Even other gamemodes don't remedy this, because lo and behold.....there's only ARAM and 3v3, both of which are hardly that much different from normal 5v5. As for the other temporary gamemodes, they're well....temporary, and that's a huge issue. As for custom gamemodes you're still limited to 5v5 AND Crystal Scar is no longer present so all of those community driven custom gamemodes are gone...deleted. Riot hasn't even given those people some love in the form of I don't know, a new map?
"But what about URF mode, All for One and Hexakill?", yeah, they'd be great if we could actually have them permanently so that we could have some variety in our game. Having temporary gamemodes is not the way to go since it locks out some players who wish to play one specific ruleset. Not everyone wants Ascension or Poro King for the 10th time.
The obvious fix to this is to give the community access to tweaking with the game's rulesets in custom games and possibly allow people to develop their own League of Legends custom gamemode maps. I mean....Riot is a very rich and prosperous company, they can easily set aside some funding to implement something along these lines. Just make it like Overwatch where you can edit EVERY single aspect of the game (and in this instance possibly maps as well).
Just please, for the love of god show the casual playerbase some love in terms of variety since the game has a LOT of potential in this area.
The meta and how it interacts with casual players Casual players are split into two different categories: the people who want to have fun by trying different things and the people that stick to the meta and seek to win as their primary outcome. This becomes an issue when the meta becomes too prevalent. In our current preseason and in the 2-4 seasons leading up to today I've been seeing that the game is quickly losing its outcome to let players have fun and be unique in favour of making the game more about winning than actually having fun.
Essentially what I'm trying to say is that the meta is restricting players from actually having fun in the game. Sure, you might say "but winning is fun", but that's not the case to many people. For many people it's trying different champions or builds (usually off-meta) that end up working. This does not work for a myriad of reasons, however the main reason being Riot's intensive focus on balancing the game for competitive play. This often means that certain off-meta champs are almost completely ignored such how Nunu and Ivern right now are being ignored.
I'll touch on this more in my section on competitive play.
Competitive perspective
Balance Following on from my section regarding the meta and its interaction with casual players I will now touch upon how balance is conducted (incorrectly) for competitive play.
First and foremost....
Patches Patches happen far too often. 2 weeks is not enough time to allow players to fully soak up all the information in terms of the meta and who and what is viable. In my opinion patches should happen once every month to 2 months to adequately allow players to learn and adapt to "the meta".
"The meta" The be all and end all of current League of Legends. The meta is a curious thing since it's always changing due to patching and player experience. However, it is my honest opinion that patching is not the proper way to go about fixing issues, since often at times patching makes the situation worse.
I'm going to draw an example to Super Smash Brothers Melee here. So, in Melee there have been 0 patches apart from the regional patch of NTSC->PAL. As such the meta has evolved purely from player experience. This is a positive thing in the way that NO ONE seriously complains about any given character since nothing will ever change, you just have to "git gud" and learn how to beat certain characters or aspects in the game. This is a negative thing in the way that some characters are clearly top 10 and the rest are either sub-optimal or complete garbage.
This can relate back to League since Riot could choice to not force the meta and actually allow the player's themselves to have extensive periods of time to properly shape the meta the way they want to shape it AND then possibly step in if some characters or items are not strong enough (but even then that may cause issues).
The LCS scene and the meta Let's not beat around the bush, League is balanced almost entirely around the LCS scene. Whether it be Riot's intentions or Tencent's it doesn't matter since either way this system isn't working for anyone BUT those in the LCS.
The thing about balancing the game like this is that it's one of the main offenders to the game losing its uniqueness/flavour and its overall fun. What's that? You find Mordekaiser fun? Sorry pal, he's been reworked and now he's getting nerfed. You liked Ionic Spark? Removed from the game because it wasn't purchased enough. Examples such as Mordekaiser and Ionic Spark show us just how rapidly League is changing, and honestly it's not for the better, since too many changes makes the game not fun for a lot of people.
In regards to champion reworks they usually don't end well since they usually ruin the champion for players who learned to love their initial kit, and often at times reworks completely destroy or cloud a champion's identity and niche (such as Rengar and Katarina).
As for balancing in the LCS it's even more of a mess since the LCS and its meta is ruled by a selection of ~10-20 champs at a time. This would be fine if it were season 2 or 3, but with League having 134 champions that's a disgrace. If DOTA 2 can do a better job than League can with a slightly smaller balance team than that just shows how poorly practiced the balance team is a lot of the time. I get it though, they're not perfect, however....we've given them 8 seasons now to optimise our game to suit BOTH audiences and they have never achieved this (although they got pretty goddamn close in season 4).
Oh, also....Korea rules the LCS since the game's balance leans more towards an objective style than a RDM sort of style which merits more risk. Thus, the game is far too safe for western regions (mind you a lot of people will think I'm dead wrong, still, just putting it out there).
My view on all of this is that Riot should avoid reworking champs who DO NOT require reworks and to keep "useless" items in the game to allow players to find a niche for them. Additionally there could maybe be a separate queue for playing old champs, items etc. and one for updated League of Legends. Just saying, that would be AMAZING!
Money money money, must be funny....in Riot's world... Riot's perception of us as consumers (The cost increase of skins etc) Honestly, I'm going to speak my mind here and say that Riot only cares for us because we bring in money. That used to be different, however that's the way it is now since the playerbase is no longer kind and loving to Riot as a company. As such everything we call "microtransactions" in League have had their prices tuned and we've seen newcomers to the store.
So, gone are the days of 975 RP skins and hello to the new 1350 RP skins. "But skins are better quality now and they to hire more skilled people to do the job", somehow I don't see how a 1.6 billion USD company would ever need to increase prices. The 975 RP price tag was PERFECT since it was just the amount of RP that was affordable to ALL players. For the purpose of arguing this here's some simple math:
$5 = 520 RP Therefore each dollar = 104 RP As such 975/104 = $9.38 (rounded) Now, 1350/104 = $12.98
So, it's around about a $3.60 price increase just to get a good quality skin now. How is this a big deal to many people? Well, many people who play this game aren't actually doing that great economically, and as such the game isn't exactly embracing equality in terms of the different economical states each person has.
Why is this an issue? Well, it's essentially Riot's way of asking the famous question of "Please sir, can I have some more?" It's not fair to us as consumers since the we've seen how well Riot was doing before the price increase was made. It's just a scummy thing to do in general to the LoL community. We as consumers can afford to put so much into virtual content in this game. It's already silly enough that we're prioritising putting money into this virtual content over actual physical items, and yet it's an evergrowing industry that is usually abusive to the everyday consumer.
On a side note the $$$ to RP ratio is unfair for some countries since their currency is below that of the US's (eg. Australia where I am). Just thought I'd put that out there since it's not very fair for some countries.
With all that said, Riot still does a better job than say....EA (LUL), it's just that some improvements would be nice (probably some generosity haha). However, there's still another issue......
Lootboxes Why? Just why would you implement an uninspired, greedy and unfair system into League? I think I know the answer to this....it's another cashgrab. Simply put they're too random, they're gambling, they're overpriced and if the shard system is garbage. We do not need these in our game, especially if you're not going to be generous with the ways in which we get free skins from them.
Blue Essence Let's be real here, it's a worse system for casual players and it's not better than IP. It's an RNG fest that will usually tempt the consumer into buying more chests, keys and XP boosts. IP was better in every single way, Riot and Tencent are just being sneaky.
Where I think League is headed I'll try to be as unbiased as I can. League seems to be heading down the path of appealing to ONLY those seeking to play it competitively (at least once they reach level 30 that is), and the game will overall be designed for elitists who have wallets big enough to sink some money into this game to feel pleased about themselves.
As for balance it seems like the game will slowly become more and more chaotic and as a result this chaos will feel monotonous, with every patch making the game feel ironically more dull every time. As a result I'm going to be biased and say that the game is slowly (or quickly to some people) being driven off of a very steep cliff.
This can all be fixed though. If Riot (and Tencent lul) can eventually make fun additions to this game and make it friendly to ALL players then it's very likely that it will once again be THE game of choice for players who either find it boring, not fun or players who have quit entirely. If it's money Riot cares about they'll make a lot more money if they entice more players to actually play their game. However, this can only be achieved by giving the game some more diversity in terms of gamemode, making the price tags more friendly and making the balance much less intensive and focused purely on professional play.
I do not wish to allow the game to die, this game means a lot to me since I essentially sacrificed my early high school years and a year of senior high school to become good at it and adore it. This game does many things, it feeds my ego, it makes me feel secure, it gives me another purpose to live and it helps me to communicate and meet with new friends (whether or not all this is worrying is up to perspective). I don't want my friends to quit, since most of them are quitting now, I want the game to become great again so I can laugh and experience the game together with them.
Please....PLEASE....PLEASE I urge Riot to make improvements to their game and make it great once more. I also ask the LoL community to band together and come to Riot to give suggestions. However, Riot, we cannot communicate with you if you hardly communicate with us. You have NO business phone we can contact you on, we have no actual guarantee that our posts will be read and we have no actual way to get you guys to answer our questions online outside of the ever so occasional AMA. We need more opportunities to talk to you guys.
If you have read through all of this I thank you, and I strongly believe that we can make changes to this game before everything collapses.
Kind regards, Lovesick
[katarina-love]
vs lvl 10 zed with
can't kill him with a 6 spheres ultimate even if he sits at 40% health.