Aatrox and Nocturne need thematic and gameplay reworks to make them different and interesting
Right now they are bland in design to the point of being lesser than many other fighters and have too many weaknesses and not enough strengths to ever expect to be used. Many pro players put them at the bottom of tier lists.
especially, is rather that they have too few significant weaknesses, and instead pay for that by just being weaker overall. Aatrox checks all the marks for problematic fighter design: he has the quad combo of gapcloser/hard CC/sustain/steroid that has been the default for so many fighters, with the additional caveat of his sustain being permanently on-demand, free and potentially massive, and at a higher level of design has several conflicting bonuses (his sustain is intended for drain tanking, which would make him good against DPS, but his revive passive also makes him naturally good against burst, so when he's successful there's no clear way of dealing with him). Right now, he tends to be fairly binary in that he either contributes very little throughout most of the game, or becomes impossible to handle if he gets a strong lead and gets to out-tank and out-damage everyone else.
I think already makes a very unique contribution in the form of his vision denial, and just needs to play more off of his special elements and lose some of his invisible power (e.g. the AD steroid on his Q, the AS steroid on his W) to shine. There's a lot on his kit that can be condensed, I think, by following a common theme (moving towards vulnerable targets, creating zones of fear and uncertainty), and refining his abilities would likely better express what makes him interesting as a champion.
except that trynd has an ulti that keeps him alive while he autos you to death. Nocturne just ults in, gets kited, and dies. His fear doesn't activate immediately so you need to stay close..which sounds easy but with all the mobile squishy targets you want to take down
Etc. makes it pretty hard for him to do his job. And its not like you want to be targeting the tanks instead..