Marksmen itemization needs a real overhaul rather than reverting or keeping it the same. In my opinion, this would be healthier:
Armor Pen removed. Now gives ramp-up attack speed in fights, including combat with objectives/structures. Ramp-up is not unique, so several of the items below can be stacked as desired.
Cleaves armor on-hit and provides ramp-up attack speed in fights. Should be core against armor-stacking tanks/juggernauts so that marksmen can whittle down enemy defenses and soften them for their team to take down. Should shred objective defenses as well. The cleaving effect is a unique passive and this item should not be stacked with BC.
Applies Grievous Wounds and provides ramp-up attack speed in fights. If playing against a super beefy sustain target, like Mundo, then a marksmen should counterbuild with both LDR and Mortal Reminder.
Now builds out of LW and provides ramp-up attack speed instead of flat attack speed.
Now builds out of LW and provides ramp-up attack speed instead of flat attack speed. It could also do something like increase ramp-up rate when applying energized attacks.
Critical hit modifier could add bleed damage over-time (2-4 seconds) on every autoattack instead of a flat increase based on pseudo-RNG.
could make the bleed damage apply immediately instead of over-time, resulting in a more similar gameplay experience to current (so in the case of 100% crit modifier with IE, gameplay would be unchanged), or IE could get a new effect.
Crit bonus damage no longer applies lifesteal, however, it does still apply to
heal.
overheal capacity buffed.
Defensive carry items, such as
(and AP equivalents like
), buffed with the expectation that offensive classes should normally choose 2-3 of these in their build for survival (full glass-cannon should be sub-optimal).
These changes would probably do a lot to fix the damage meta and would make marksmen healthier in all metas. Marksmen would actually tend towards DPS and would be encouraged to provide backup damage and shredding for their team that would thrive in long fights.