Finally, brand changes. What else would you like to see?

Sorgklaan··1 votes·311 views

His ult to me has always been so unsatisfying. Most of the time it either fizzles out and does nothing, or it hits and the damage is absolute shit unless you're already fed.

Also, I realize brand has AOE and range on his side, but it pisses me off when I blow my entire kit on a carry and they survive with a sliver of health. I'm not asking for more damage, but it would be nice to get a range buff or something on his E. It's just so tiny compared to the rest of his kit, it's difficult to get in position to even use it without getting blown the fuck up. Like, even if the base damage on it has to be lowered or something to compensate, it would be nice to be able to more safely chain to his boosted W.

1 Comments

mtAkFzLsUS1 votes

He should have no mana, but infinitely stack off of ashes that he gets from the crisped bodies of his enemies. Units near him take %Ash damage at all times.

Not just this, but he can now set bushes on fire as a means to ward it, or stop enemies from running off in that direction or such. Also, if he reactives his W, he goes up through the pillar of flame, as means of mobility and/or sick mechanics.

His E is no longer a point and click spell, but rather a channelable ability where he is rooted and spews flames out in that direction, but is interuptable like fiddlesticks W.

His Q is now 3x as big and goes through units, but deals varied damage based on how close you are to the center of it. Its also a wave, not a fireball.

Also, lets scrap his R. His R doesn't fit him. His new R is his true form, unleashed from his frail prison body. He becomes 5x as big and looks similar to ragnaros in WoW, gaining upgraded abilities, but is rooted.

-This is how brand would be if were released today.

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