Solidifying Gragas as a Jungler and more of a Tank than the pesky Burst Mage and pusher riot hates
http://i.imgur.com/nUfw5Es.jpg
tl;dr version
- Q slows for longer and scales with a tank stat to lessen the need to always max it first
- Q is less powerful in lane as a pushing and poking tool but still useful as a jungling tool
- W loses base damage but higher health scaling and has longer downtimes
- E can be used while channeling W
- R CD is lower and vision utility is increased but damage is drastically reduced
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Q: Barrel Roll
- Slow duration now scales with Barrel duration before explosion instead of Slow amount
- Slow duration and Damage increase scales up to 3* instead of 150% increase
- Slow duration scales between .75 seconds and 2.25 seconds
- Slow amount increased to 50% at all ranks from 30/35/40/45/50%
- Now deals 50% damage to minions down from 70%
- Damage adjusted to 80/85/90/95/100(+2% Maximum Health) from 80/120/160/200/240(+60% AP)
- Cooldown increased to 10 at all ranks from 11/10/9/8/7
- Mana cost increased to 90 at all ranks from 60/65/70/75/80
W: Drunken Rage
- Now a static CD that cannot be reduced with CDR in any form
- Does not go on CD until the duration of the bonuses end
- CD increased to 15/14/13/12/11 seconds from 8/7/6/5/4 seconds
- Duration of bonuses increased to 4 seconds from 2.5 seconds and 5 seconds respectively (dmg reduc and on next hit bonus)
- Gragas can use his Body Slam (E) during the channel of this ability: Drunken Rage (W)
- Base damage removed
- Target Maximum Health scaling increased to 10/12/14/16/20% from 8/9/10/11/12
- Damage cap to Monsters with this ability increased to 400 from 250
- Mana cost reduced to 0 from 30
R: Explosive Cask
- Damage reduced to 100/175/250(+40% AP) from 200/300/400(+70% AP)
- Cooldown reduced to 60 at all ranks from 100/90/80
- Now gives vision in the blast area and of all targets hit for 2 seconds instead of briefly