"Doubling Evelynn's passive mana regeneration while stealthed "
Regenerate 1% of maximum mana per second while stealthed Turns into; Regenerate 2% of missing mana per second while stealthed
"Doubled mana regeneration"
Nice troll, Riot.
Regenerate 1% of maximum mana per second while stealthed Turns into; Regenerate 2% of missing mana per second while stealthed
"Doubled mana regeneration"
Nice troll, Riot.
Riot: "I think we like how Manafont turned out this season, I think we are going to put it on Evelynn just for the fun of it!"
Yeeaah. Honestly, it was more of a nerf since if she's above 50% mana, which she usually is, it's a nerf. If you're extra low on mana, it's a buff. Overall, pretty much a nerf.
Not really. If you have a lot of mana, then you don't need to mana regen. It's a buff when she actually needs mana.
Not really. If you have a lot of mana, then you don't need to mana regen. It's a buff when she actually needs mana.
You only don't need the regen when you are at max mana. Otherwise it contributes to not running out.
Are you really going to wait around in stealth when you need mana?
As an Eve main, it's a nerf. Early to mid game I want full mana before I gank or get in a fight because how long I can afford to keep fighting is determined by how long I can keep spamming Hate Spike. At half or less Mana I probably can't keep in a fight long enough to secure a kill.
After clearing a camp I'm probably at 50% mana, lower than I want to be before I gank but high enough that, previously, I'd be near full by the time I get to the lane I'm planning to kill.
Now the regen falls drastically meaning I need to spend some extra time waiting while stealthed or go in with less than optimal mana. If I wait then that's time I could have been doing something more useful before. If I go in without enough mana than I probably just send the enemy home early instead of getting a kill.
The only time the 2% missing mana is better is later in game when I have a large enough mana pool I can afford to start a fight at 50% mana and at that point 1% max mana is all the regen I ever needed.
Luckily the on-hit change to Ravage synergizes with Sheen and the AD items Eve typically builds these days so there's compensation for the nerf.
While the mana regen does hurt you in LONG drawn out fights EARLY game. It is a sizable buff to early game jungle clears if you lose your blue or give it away. With the mana regen on jungle items and this change it is hard to run out while clearing.
If I'm just running camp to camp clearing I'm not going invisible so it's no difference at all.
edit: Just noticed your "LONG drawn out fights" bit. If I gank at level 3, a common occurrence, I have a max Mana of 332. Ravage takes 50 leaving 282 Mana, enough for 15 Hate Spikes. With 0% cdr that'll take 22 seconds.
22 seconds is a long time for a simple in-and-out gank but not uncommon if I'm counter-ganking or getting counter-ganked.
If I went in with only half mana (166) I'd be out in 9 seconds. If I just run up behind the enemy and spam I can't even chase them all the way back to turret in top or bot lane before I go OOM.
It's a buff, along with the buff she got to her E which will now apply TWO on hit effects. But both of these buffs are moot when the real problem is in Eve's identity. It got lost when the assassin mage she was originally supposed to be turned into a fighter mage that she is now.
It's a buff, along with the buff she got to her E which will now apply TWO on hit effects. But both of these buffs are moot when the real problem is in Eve's identity. It got lost when the assassin mage she was originally supposed to be turned into a fighter mage that she is now.
The mana change is a nerf. Her mana becomes an issue two levels sooner and persists longer.
Not getting low > faster regen when low.
Because extra mana regen is exactly what a fragile blue buff dependant jungler needs when getting wailed on by jungle minons.
Evelynn has trouble clearing the jungle( and staying there), and with the new changes to her ravage I cannot build into a rylai's and keep a target in range.
It seems to me, Riot is simply picking and choosing the Meta for 2015 that will govern the 2015 LCS.
Do they not do that every year?
@peace No Kappa
In seasons 1&2 they did bi-weakly balance patches where they would attempt to balance as many champs as they could across all levels. They didn't get it perfect all the time and way too many people whined about their mains getting nerfed but overall I miss those patches
15% (Rylai's from Q) slow on your target plus 4-16->20-80 flat MS for you isn't enough to stay in range?
15% (Rylai's from Q) slow on your target plus 4-16->20-80 flat MS for you isn't enough to stay in range?
Her ability to apply such things where removed?
I can find no evidence of this in the wiki patch history. Source?
I think it was a buff though. When you're high on mana, you don't really need extra mana that much. But when you're low on mana, then it helps you get more and that's when it really matters. So what if you have lots of mana the whole time you have the blue buff so it's not doing much then, since you probably don't run out of mana with the blue buff anyways.
But it was a very small buff and nowhere near doubled from what it was before.
[{quoted}](name=Miku Lv99,realm=NA,application-id=3ErqAdtq,discussion-id=aEZch6kY,comment-id=0003,timestamp=2015-01-20T04:34:16.431+0000)
I think it was a buff though. When you're high on mana, you don't really need extra mana that much. But when you're low on mana, then it helps you get more and that's when it really matters. So what if you have lots of mana the whole time you have the blue buff so it's not doing much then, since you probably don't run out of mana with the blue buff anyways.
But it was a very small buff and nowhere near doubled from what it was before.
Not being low > regenerating after getting low. The entire reason it is a problem is she cannot afford to wait for it to regen.
'Low mana' for Evelynn is 50%. at 50%, you regen at the 1% of max since 2% of 50% (Which is what you're missing) is 1%. As soon as you hit 51%, which is 49% missing, it becomes much lower regen. We should also point out that this passive is a slightly buffed AUG (Athene's Unholy Grail).
When I first read the changes, I thought it was outside of stealth too. Then I remembered Riot fired their entire balance team from season 1 and hired a whole bunch of new ones. Hence balance is sloppier than it ever was back in season 1.
That just means it is more effective when you get below half mana and less when you are above, sounds like a good thing to me.
Yeah I never had a mana problem with her before, now I do.
If I can ask, why can't Evelynn go "full" invisible because her current invisibility is useless? I really wouldn't mind her passive allowing it. That way, she will be able to get close to champions. We just don't allow her to remain stealth near turrents.
Just press W when the indicator turns red if the situation calls for it
Riot said real stealths slow down game pacing, cause teams to sit and farm instead of push or roam, and are "antifun" to the players involved.
So they reworked her and Twitch.
And then promptly released
.
I love people complainedin about the change to Eve's e. You realize it will now proc and apply either trinity lichbane or iceborn. It now applies devourers and blade of the ruined king. It applies Frozen Mallet?. While this is a slight nerf to AP eve it is a huge buff to ad bruiser eve. And her q still applies all spell effects like rylai and liandrys so it is not even really noticeable.
It actually procs devourer, BotRK, etc. twice. That's why if I play Eve those two items are always core. If I really want to mess around as lane eve I get a muramana and watch squishies melt.
Yep that is a lot of damage from a ability. Although muramana just seems silly. Although Muramana on a ap ww with Seraph staff and a ROA...... only adds like 1000+ to a ww ult just from the muramana but who would do that...... Oh wait that is just for trolling
That is exactly what everyone said when they saw it on PBE. Unless she is almost OOM, this passive change is a nerf.
It was already 1% missing mana. If it said it was max mana, it was outdated or a typo.
I can find no evidence of this in the wiki patch history. Source?
It's a nerf, not a buff.
I have never really had a problem with her mana, yes she's pretty mana heavy but i'd totally trade the recent passive change to get a stronger early game that makes it possible for her to actually make it to mid/late game where she actually matters.
This is a nerf all the way around though. If you're below 50% mana, you're going B to go get your mana back because you can't gank with only 50% or less mana, you need at least 75% to be able to Hate Spike enough.
[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=aEZch6kY,comment-id=,timestamp=2015-01-20T03:32:43.693+0000)
Regenerate 1% of maximum mana per second while stealthed Turns into; Regenerate 2% of missing mana per second while stealthed
"Doubled mana regeneration"
Nice troll, Riot.
what the troll?
she should just have tha tpassive active all the time instead of only stealthed Then it would be KIND OF useful. Still worthless but still not so worthless that it helps you clear 1 more jungle camp MAYBE
"Evelynn regenerates 1% of her maximum mana every second while stealthed." -Lolking (not updated to 5.1)
MANA REGENERATION WHILE STEALTHED +1% maximum mana per second ⇒ +2% missing mana per second -http://na.leagueoflegends.com/en/news/game-updates/patch/patch-51-notes
Confirmed. I do not know what Riot's intentions here were, but this definitely hurt Eve more than it helped. Plus I think the addition of on-hit effects to Ravage are really just a noob trap. She is far far too squishy to even consider building on hit effect items until at least late game, but by then her DPS is pointless. Still garbage, sorry Riot.
Also, i'm just going to put this here: "Doubling Evelynn's passive mana regeneration while stealthed should see her more active in fighting jungle monsters and champions alike, while adding on-hit effects to Ravage opens up unique item synergies (such as Blade of the Ruined King, Devourer Enchant, the Sheen family) to take advantage of those mid-game spikes." -5.1 patch notes
I think Riot should give her a largely increased rate of health regeneration while stealthed to help her with the jungle. She was made to be a gank champion, and she can't even do that now with how hard the jungle kicks her ass.
XD I honestly thought it was 2% of max mana. Yeah they should have buffed ap eve since dfg is being removed. Or give her some sustain on her Q against jungle mobs.