Now that blue buff got nerfed, nerf red buff.
Remove the slow/true damage or both.
Remove the slow/true damage or both.
I would rather they revert blue.
They already nerfed the on-hit damage of it. Do you not remember the outcry?
edit: by nerf, I mean they removed the first tick proc'ing on hit.
Don't remove, just alter. Stop being salty.
I though they did nerf Red Buff
or both.
This guy is TOTALLY reasonable and knows something about this game. :^)
#Never make a balance post again.
I'd rather see blue get its flat AP back that it used to have pre patch 6.9. Blue used to give 2ap/level, this was never restored when Riot 'reverted' the buff however.
Mages are doing fine. They need absolutely no help right now.
The AP is less relevant for mages than it is for semi AP based junglers.
At most blue gave 36 AP at a stage where mages do start to fall off. Most of the time it's giving a mage an extra 20 or so AP, far from game breaking.
What it does help with is early clears for junglers with moderate AP scaling. I know that if I could get an extra 6 AP I could optimise my route on Sejuani, with at least 5 extra AP and some Rune/Mastery optimisation I know I could bring my kills on the little raptors down from 2 auto attacks to 1 auto attack. Currently they live at 6 HP with the most damage heavy rune page I can afford to run, 6 AP would add 1 damage to W hit, 3 to the AOE and 3 to E, enough to finish them off. That's actually a huge impact.
Regardless of who it helps though one of the most important things is game flow. I just don't give a fuck about Blue buff. It's not at all valuable like Red is. I'd happily trade Blue for something like a Raptor camp or a Scuttle Crab, they're worth more. The state of mages has no real bearing on this and a small mostly late game buff won't impact the state of mages that heavily.