What if you don't nerf Janna, but instead make more interactivity around shields?

Ok sure but why··1 votes·367 views

Since pretty much every shield in the game is annoying, what if there were some new items for the future that worked for and around shields?

We could get a new item 3114 item that converts 75% of healing reduced by Grievous Wounds into a shield that rapicly decays over 1 second?

Or a new item 3123 that builds into a hybrid AD/AP item that can deal an extra 10-25% damage to champions with shields, which applies to their health instead of the shield?

Instead of releasing glitchy, boring champs with unimaginative passives and low winrates, why not contribute some more time and effort into itemisation? We could use more ways to interact with shields, as well as everything else, and this is at least a couple ideas.

12 Comments

Final Spark Lux2 votes

Or we could just reduce the duration of shields down to 2-3 seconds and be done with it. Voila. Skill expression, and balanced without even touching shield numbers. Too bad people would still complain. "2 seconds thats so short people just wait until I dont have shield up to attack" or "I cant time a shield that well QQ" etc

Limmie1 votes

Too bad people would still complain. "2 seconds thats so short people just wait until I dont have shield up to attack" or "I cant time a shield that well QQ" etc

That's actually a serious issue that shouldn't be dismissed so lightly. That's the kind of thing that heavily favors well-coordinated teams while being completely useless otherwise. Things that are super OP on pro-play and high elo but trash everywhere else are a huge source of headache for Riot (things like Azir, Kalista and Rize), and this would likely just be another case. It would also make shielding even more ping-reliant, increasing perfomance disparity in solo-queue.

Those are all things that Riot has already acknowleged and stated they are trying to avoid as much as possible, so don't be quick to dismiss it as just pointless qqing.

Final Spark Lux1 votes

Its either reducing duration or increasing CD, either way, theres gonna be complaints. Short duration requires skill, making people complain about actually having to time shields. Increased CD will make people complain about not being able to have 100% uptime with shields anymore. It doesn't matter what riot does, there's gonna be QQ regardless. There's no solution I can think of that would make her balanced where the masses of Janna players aren't going to endlessly complain about their 57% winrate champion getting a nerf.

Ok sure but why1 votes

Pls nerf shield QQ

classic. If you take away the duration, it makes the entire purpose of her bonus AD null. Other supports give bonus attack speed, movement speed, etc, for longer than 3 seconds, and making Janna an exception is just pitiful and petty.

Final Spark Lux1 votes

Cute how you made up your own quote. Her bonus AD isn't the problem, the long lasting pre-emptive shield ontop of the bonus AD is the problem. I wouldn't expect you to be logical about it, since you're clearly on the Janna hype train right now. The shield duration could be reduced and turn her shield AD into something akin to ardent passive, so it stays for a set duration. Makes her AD still useful, makes shielding require skill. No more auto winning trades because you pressed E on your ADC long before the fight even started. The only thing pitiful or petty here is you if you think she's currently healthy to deal with in this meta.

Riot tries to aim for a 50% winrate. People can of course do much better or much worse than this, but when it comes to the statistics of everyone playing a champion, the goal is around 50%. She's at 57% in gold and above. Complain all you want, but something needs to be done, regardless if you don't like it.

PopcornBunni1 votes

A Diver/Skirmisher with the ability to remove shields or deal damage past them would be a fine idea on its own as an entire character. One idea I liked from a user would be for Xin Zhao to get a shield removing ability, probably put on his E, and a character that can hit through shields with, say, an invisible blade, could make entire build around as is.

Ok sure but why1 votes

Honestly, I'm getting tired of champions getting 100% unique things like that. Every champ is unique, sure, but they're all just related to stats. Even Kayn's running through walls is fine! But stuff like Ornn's items is just unfair, and so would the ability to crack shields being given to only one champ.

DunkinNoobs1 votes

Because her shield isn't the only reason she's too strong. Her passive and ult are also very strong contenders for why she's so obnoxious.

Ironfield1 votes

Just reduce shield duration so theres more windows of opportunity to attack or maybe make truedamage bypass shields.

The Last Ballad1 votes

Except that bypassing shields is a characteristic of pure damage, which only nexus towers deal.

And the only counter to true damage is health, so something that gives temporary health should not be countered by something that can only be defended against by having a larger amount of health.

Basically an effect should not be countered by the thing it counters.

The Last Ballad1 votes

Instead of releasing glitchy, boring champs with unimaginative passives and low winrates, why not contribute some more time and effort into itemisation?

Because riot is a business, and why would you remove people off of things that generate revenue to put them on something that doesn't, when you can have both running at the same time?

Ok sure but why1 votes

Because when they ignore items to make buggy, boring champs, they're basically doing neither. Especially when everyone buys him with IP, hates him, and never buys his skin.

More from Gameplay

More by Ok sure but why