No ganks till 6 junglers getting rolling even slower this season? Early game only meta incomming?
So far Iv noticed my time in the jungle is off to a slower start, the having to back to get the other half of my "basic" jungling item, then backing again to get a mid tier item; such as
, then backing a 3rd time, maybe 4th if I get hurt, to finish it, or even a 5th if I want some sustain in a Hunters Potion refill item. This all assumes at least one gank attempt with some scuffs from the ganked enemy/enemies.
Unless I get Warwick, and use my tank runes, then I have the sustain to clear every camp potentially, Im seeing other WW junglers too. Hes meta again, because all that time spent backing to heal, or purchase jungler item pieces, or upgrade to hunters potion for sustain (which he has to for mana sustain) just eats into the clear times.
Now that isnt entirely a bitch & moan point, I feel like much of this was done to increase the amount of time laners have to get some CS unmolested before a jungler starts pressuring them. I like that part actually, thats a good move. Early intervention from junglers dictated too much of the game last season in my opinion.
The problem lies in the fact that turrets are made of paper now, and if one goes down, it gives a pushing advantage in that lane, so now pressure from the jungler is more important than ever, so a lane can be snowballed early into a self pushing lane. Whenever the grouping starts, those self pushing lanes are a serious hazard to the team with the turret disadvantage.
So my concern is, that this seasons jungle will become even more exclusive, as the meta will still, and more than ever, be champs with fast clears, and sustain. Champs that need very little mana to clear will only have to buy the machete, and honestly only the machete is any good. The talisman is just made of weak, bolted onto some fail as a starting item. AP junglers should probably just start machete too, use it for sustain, and faster clears, then back for the talisman, but then your backing so that slows your clears, but you need the extra health sustain, and mana regen... so what other choice do you have?
This does slow down the early level 2/3 ganks for champs like Elise a bit. It certainly pushes back the serious gank potential of champs like Master Yi, who now have lower sustain, and will probably have to back an extra time to build the Devourer, slowing their "no good ganks till 6."
So eventually the top 3 JG picks will be found, through a combination of the best sustain, earliest ganks, and efficient itemization. It has to be 3 though, at least 1 will be banned because theyre crowned the BEST jungler, then the other team will pick the second best jungler, thats 2, and the 3rd will be your teams jungler.
Late game scaling champs like Amumu will probably be hedged out a bit, not because their bad, but we will have less "late game full build" scenarios if they have to compete against early game power houses like Xin. Scaling well into late game is nice, unless your opponet has taken all 3 outter turrets and is chipping away at mid and bot inner towers. Your late game scaling champ now has a smaller jungle, and is at risk.
Early game snowballing jungle champs were always a reasonable choice, with the danger of falling off mid/late game, now the game rules change in favor of the winning team, and put the losing team at a disadvantage by trying to rush along their defeat with more powerful minions
Most of the matches Iv played so far become one sided VERY quickly, much more so than previous season. This is because of the easier time pushing the softer towers, with the better minions. Once you start knocking on the chewy center of the the bases inhibitor, its not just probably over, its over. The only way to undo the pressure created by the game mechanics is to take their turrets to equalize the minions strength.
If you have a late game jg champ, maybe you can do that, but I think most of us agree that not getting to that point would be best, and therefor the early game jungle champs provide their season 5 benefits and then some.
Thoughts, opinions, chicken wings?
Dose anyone else feel like late game jungle champs are going to be hedged out?
Am I wrong, will late game junglers be the all in meta now?
just seems like an even more painful waste of time, and you have so much less of it before the snowballs start rolling, you just about have to give up on trying to get a sated devourer.