Evelynn nerfed on PBE.

Poptart Evelynn··5 votes·454 views

Lmao I can't stop laughing.

9 Comments

Malix Farwin1 votes

The W change could hurt her sticking power, not sure what they were thinking there.

arcinex1 votes

r.i.p

originary911 votes

I dunno wtf Riot is thinking. The reduction on ability spam is basically useless anyway, since the damn thing has a massive base cool down resets on kills/assists anyways...

KidSpectre1 votes

I actually like the reduction idea. I HATE the removal of the stacking movespeed, though. How the heck am I supposed to kite people now? I used to use the movespeed bonus to escape if I found out I couldn't win a straight up duel. It's not like I can make up for it with Furor because Hatespike doesn't proc it.

Hupsis1 votes

It's easier to reduce the cd when you go against multiple enemy champions. 3 enemies hit by Q 3 times means 9 second reduction on W. She does have an ultimate which makes it easier to surprise a bunch of people and maybe survive. And is it really that bad if you can't escape a duel? It just means you have to choose your fights more carefully.

I'm interested to see how it turns out to be.

The 3 second fade time on stealth is gonna be quite nice.

KidSpectre1 votes

{quoted}

And is it really that bad if you can't escape a duel? It just means you have to choose your fights more carefully.

Yes. Yes it is that bad. Because until you hit your third item (or second at the very least depending on target), you're going to do crap damage. In addition, with the propensity of damage/duelist junglers invading, you're going to have a bad time.

The 3 second fade time on stealth is gonna be quite nice.

Now this is going to be very useful, I agree.

Dyonas1 votes

Oh come on guys. She's the most threatening jungler in existence! You just have to look at how often she's played in LCS, ranked, all levels of the game. She's banned even more than pre-rework Kassadin so it shouldn't be that much of a surprise really.

^^ sarcasm ^^

Why would you damage an already very weak jungler? Why?? All Evelynn has is her movespeed and low mana, low cooldown Q. She is the only champion that has stealth that can't get close to an enemy without it being shown before she's in range to attack. Compared to other champions Evelynn's passive stealth is only of use when moving around the map. I realise it's a big help in being able to avoid wards but if your own jungle is warded (your camps) then they the other team know roughly where you are and the chances of a gank coming.

Others with stealth by comparison. Shaco who can instantly stealth near you AND blink away with invisible fear boxes. Twitch who can stealth and run away or run toward you. Rengar who has a good few seconds with just "!" showing you he's near and gains both a leap regardless of being seen and vision of all champions in range even if stealthed. I'm not really counting Kha'Zix since it's barely a second of stealth for an ult and I don't know anybody that evolves his ult any more for 2 seconds of running away.

Sire Hippington1 votes

If she would still be a bursty ap-assasin, those changes would be a huge buff, but since Riot changed her into a ad/on-hit bruiser step by step over a long time, loosing that stacking ms buff hurts her probably more than the reset and passive-buff can compensate. They are really contradicting there previous course on Eve. It started in patch v1.0.0.154, massive nerf to her ult, 40 less damage on her E but increased ad ratio on Q and E, followed by changeing E to physical from magical damage, then her Q basedamage was nerfed alot, aswell as the early ap-ratio, therefor ad and ap-ratio in later ranks were buffed, beeing a huge nerf to ap-eves early and a small buff to her late, a small nerf for ad-eves early and a buff for ad-late. Finally they changed her E to proc on-hit effeckts rather than on-spell, nerfing items like rylais and gunblade for her, while massivly buffing the BotrK+Devourer build and overall synergiw with lifesteall. So since v1.0.0.154, they changed her more and more into a dps-focused bruiser, and now they suddenly take away the consistant mobillity and compensate with buffs that focus on a bursty hit and run playstyle rather than tanky-dps, so prettymuch go back into the direction they had befor v1.0.0.154.....

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